Split decal cleaner into Broom + Max Gab papers and hair (#470)

* add broom

* water fix

* new hair

* paper added

* feather pen

* some unfinished inkwell

* inkstorage

* Update meta.json

* fixes
This commit is contained in:
Ed
2024-09-29 11:02:39 +03:00
committed by GitHub
parent 9f93931057
commit 4d9e657f6f
41 changed files with 361 additions and 54 deletions

View File

@@ -57,6 +57,13 @@ public sealed partial class StencilOverlay : Overlay
_blep = _clyde.CreateRenderTarget(args.Viewport.Size, new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb), name: "weather-stencil");
}
//CP14 Overlays
if (_entManager.TryGetComponent<CP14WorldEdgeComponent>(mapUid, out var worldEdge))
{
DrawWorldEdge(args, worldEdge, invMatrix);
}
//CP14 Overlays end
if (_entManager.TryGetComponent<WeatherComponent>(mapUid, out var comp))
{
foreach (var (proto, weather) in comp.Weather)
@@ -79,11 +86,6 @@ public sealed partial class StencilOverlay : Overlay
{
DrawCloudShadows(args, shadows, invMatrix);
}
if (_entManager.TryGetComponent<CP14WorldEdgeComponent>(mapUid, out var worldEdge))
{
DrawWorldEdge(args, worldEdge, invMatrix);
}
//CP14 Overlays end
args.WorldHandle.UseShader(null);