Split decal cleaner into Broom + Max Gab papers and hair (#470)
* add broom * water fix * new hair * paper added * feather pen * some unfinished inkwell * inkstorage * Update meta.json * fixes
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@@ -57,6 +57,13 @@ public sealed partial class StencilOverlay : Overlay
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_blep = _clyde.CreateRenderTarget(args.Viewport.Size, new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb), name: "weather-stencil");
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}
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//CP14 Overlays
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if (_entManager.TryGetComponent<CP14WorldEdgeComponent>(mapUid, out var worldEdge))
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{
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DrawWorldEdge(args, worldEdge, invMatrix);
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}
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//CP14 Overlays end
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if (_entManager.TryGetComponent<WeatherComponent>(mapUid, out var comp))
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{
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foreach (var (proto, weather) in comp.Weather)
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@@ -79,11 +86,6 @@ public sealed partial class StencilOverlay : Overlay
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{
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DrawCloudShadows(args, shadows, invMatrix);
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}
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if (_entManager.TryGetComponent<CP14WorldEdgeComponent>(mapUid, out var worldEdge))
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{
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DrawWorldEdge(args, worldEdge, invMatrix);
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}
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//CP14 Overlays end
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args.WorldHandle.UseShader(null);
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