Add some alternate jumpsuit designs which can be toggled (#31213)
* inital * testfa * New Sec sprite * Update atmos * Update meta.json * Update meta.json * 0 * Update meta.json
This commit is contained in:
@@ -64,3 +64,14 @@
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- type: Clothing
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slots: [innerclothing]
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femaleMask: UniformTop
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- type: entity
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abstract: true
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id: ClothingUniformFoldableBase
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components:
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- type: Foldable
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canFoldInsideContainer: true
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unfoldVerbText: unfold-verb-clothing-jacket
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foldVerbText: fold-verb-clothing-jacket
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- type: FoldableClothing
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foldedEquippedPrefix: folded
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@@ -21,15 +21,13 @@
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sprite: Clothing/Uniforms/Jumpsuit/ancient.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitBartender
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name: bartender's uniform
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description: A nice and tidy uniform. Shame about the bar though.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/bartender.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/bartender.rsi
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- type: entity
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parent: ClothingUniformBase
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@@ -69,37 +67,31 @@
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sprite: Clothing/Uniforms/Jumpsuit/captain.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitCargo
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name: cargo tech jumpsuit
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description: A sturdy jumpsuit, issued to members of the Cargo department.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/cargotech.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/cargotech.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitSalvageSpecialist
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name: salvage specialist's jumpsuit
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description: It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
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- type: entity
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parent: [ClothingUniformBase, BaseCommandContraband]
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parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitChiefEngineer
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name: chief engineer's jumpsuit
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description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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- type: entity
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parent: [ClothingUniformBase, BaseCommandContraband]
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@@ -168,15 +160,13 @@
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sprite: Clothing/Uniforms/Jumpsuit/chef.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitChemistry
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name: chemistry jumpsuit
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description: There's some odd stains on this jumpsuit. Hm.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/chemistry.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/chemistry.rsi
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- type: entity
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parent: ClothingUniformBase
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@@ -253,15 +243,13 @@
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sprite: Clothing/Uniforms/Jumpsuit/jester2.rsi
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- type: entity
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parent: [ClothingUniformBase, BaseCommandContraband]
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parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitCMO
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name: chief medical officer's jumpsuit
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description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/cmo.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/cmo.rsi
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- type: entity
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parent: [ClothingUniformBase, BaseCommandContraband]
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@@ -297,37 +285,31 @@
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sprite: Clothing/Uniforms/Jumpsuit/detective_grey.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitEngineering
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name: engineering jumpsuit
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description: If this suit was non-conductive, maybe engineers would actually do their damn job.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/engineering.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/engineering.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitEngineeringHazard
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name: hazard jumpsuit
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description: Woven in a grungy, warm orange. Lets others around you know that you really mean business when it comes to work.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi
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- type: entity
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parent: [ClothingUniformBase, BaseCommandContraband]
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parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitHoP
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name: head of personnel's jumpsuit
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description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/hop.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/hop.rsi
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- type: entity
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parent: [ClothingUniformBase, BaseCommandContraband]
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@@ -408,26 +390,22 @@
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sprite: Clothing/Uniforms/Jumpsuit/commandgeneric.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitHydroponics
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name: hydroponics jumpsuit
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description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/hydro.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/hydro.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitJanitor
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name: janitor jumpsuit
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description: The jumpsuit for the poor sop with a mop.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/janitor.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/janitor.rsi
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- type: entity
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parent: ClothingUniformBase
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@@ -441,15 +419,13 @@
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sprite: Clothing/Uniforms/Jumpsuit/kimono.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitMedicalDoctor
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name: medical doctor jumpsuit
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description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/medical.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/medical.rsi
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- type: entity
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parent: ClothingUniformBase
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@@ -569,15 +545,13 @@
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sprite: Clothing/Uniforms/Jumpsuit/rnd.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitScientist
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name: scientist jumpsuit
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description: It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/scientist.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/scientist.rsi
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- type: entity
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parent: ClothingUniformBase
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@@ -591,26 +565,22 @@
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sprite: Clothing/Uniforms/Jumpsuit/scientist_formal.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitRoboticist
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name: roboticist jumpsuit
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description: It's a slimming black with reinforced seams; great for industrial work.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/roboticist.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/roboticist.rsi
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- type: entity
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parent: [ClothingUniformBase, BaseSecurityContraband]
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parent: [ClothingUniformBase, BaseSecurityContraband, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitSec
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name: security jumpsuit
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description: A jumpsuit made of strong material, providing robust protection.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/security.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/security.rsi
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- type: Item
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inhandVisuals:
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left:
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@@ -896,26 +866,22 @@
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sprite: Clothing/Uniforms/Jumpsuit/ninja.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitAtmos
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name: atmospheric technician jumpsuit
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description: I am at work. I can't leave work. Work is breathing. I am testing air quality.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/atmos.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/atmos.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ClothingUniformBase, ClothingUniformFoldableBase]
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id: ClothingUniformJumpsuitAtmosCasual
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name: atmospheric technician's casual jumpsuit
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description: Might as well relax with a job as easy as yours.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/atmos_casual.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/atmos_casual.rsi
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- type: entity
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parent: ClothingUniformBase
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