Balance bugtweak (#881)
* Update CP14UniqueLootSystem.cs * some demiplane balance * rings undepants * fix #870 * fix #868 * Update CP14ClientWallpaperSystem.cs
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@@ -1,5 +1,6 @@
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using Content.Client.IconSmoothing;
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using Content.Shared._CP14.Wallpaper;
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using Content.Shared.IconSmoothing;
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using Robust.Client.GameObjects;
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namespace Content.Client._CP14.Wallpaper;
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@@ -8,8 +9,8 @@ public sealed class CP14ClientWallpaperSystem : CP14SharedWallpaperSystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<CP14WallpaperHolderComponent, AfterAutoHandleStateEvent>(OnHandleState, after: new[] { typeof(IconSmoothSystem) });
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SubscribeLocalEvent<CP14WallpaperHolderComponent, ComponentStartup>(OnStartup, after: new[] { typeof(IconSmoothSystem) });
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SubscribeLocalEvent<CP14WallpaperHolderComponent, AfterAutoHandleStateEvent>(OnHandleState, after: new[] { typeof(IconSmoothSystem), typeof(SharedRandomIconSmoothSystem), typeof(ClientRandomIconSmoothSystem) });
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SubscribeLocalEvent<CP14WallpaperHolderComponent, ComponentStartup>(OnStartup, after: new[] { typeof(IconSmoothSystem), typeof(SharedRandomIconSmoothSystem), typeof(ClientRandomIconSmoothSystem) });
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}
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private void OnStartup(Entity<CP14WallpaperHolderComponent> holder, ref ComponentStartup args)
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