Fix prying speed & log (#29210)
* cleanup prototypes with `PryingComponent` & fix jaws of life prying speed * Minor cleanup for tools and prying systems Remove some obsolete methods. * Fix doafter continues when not held & log * Modifiy delays for floor prying * Fix test fail
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@@ -21,7 +21,7 @@ public sealed class PryingSystem : EntitySystem
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[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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@@ -46,7 +46,7 @@ public sealed class PryingSystem : EntitySystem
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if (!args.CanInteract || !args.CanAccess)
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return;
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if (!TryComp<PryingComponent>(args.User, out var tool))
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if (!TryComp<PryingComponent>(args.User, out _))
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return;
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args.Verbs.Add(new AlternativeVerb()
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@@ -74,7 +74,7 @@ public sealed class PryingSystem : EntitySystem
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if (!CanPry(target, user, out var message, comp))
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{
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if (!string.IsNullOrWhiteSpace(message))
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Popup.PopupClient(Loc.GetString(message), target, user);
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_popup.PopupClient(Loc.GetString(message), target, user);
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// If we have reached this point we want the event that caused this
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// to be marked as handled.
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return true;
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@@ -138,9 +138,10 @@ public sealed class PryingSystem : EntitySystem
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = tool != user,
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};
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if (tool != null)
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if (tool != user && tool != null)
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{
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_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is using {ToPrettyString(tool.Value)} to pry {ToPrettyString(target)}");
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}
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@@ -163,7 +164,7 @@ public sealed class PryingSystem : EntitySystem
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if (!CanPry(uid, args.User, out var message, comp))
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{
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if (!string.IsNullOrWhiteSpace(message))
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Popup.PopupClient(Loc.GetString(message), uid, args.User);
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_popup.PopupClient(Loc.GetString(message), uid, args.User);
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return;
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}
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@@ -178,6 +179,4 @@ public sealed class PryingSystem : EntitySystem
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}
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[Serializable, NetSerializable]
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public sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent
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{
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}
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public sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent;
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