Add supports for different skillpoints types (#1581)

* Refactor skill points to support multiple types

Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes.

* oopsie

* Update human.yml

* Update CP14SkillUIController.cs

* Refactor skill storage to use skillPoints config

Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
This commit is contained in:
Red
2025-07-27 13:47:05 +03:00
committed by GitHub
parent d9b3ceac7c
commit 5020be8ec6
27 changed files with 213 additions and 109 deletions

View File

@@ -8,7 +8,7 @@
StyleClasses="OpenRight"
Margin="0 0 -1 0">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" HorizontalAlignment="Right">
<TextureRect Name="SkillPointImage" VerticalAlignment="Center" Visible="False" HorizontalAlignment="Center" Margin="0 0 8 0" TextureScale="2, 2" TexturePath="/Textures/_CP14/Interface/Misc/skillpoint.png"/>
<TextureRect Name="SkillPointImage" VerticalAlignment="Center" Visible="False" HorizontalAlignment="Center" Margin="0 0 8 0" TextureScale="2, 2" Access="Public"/>
<Label Name="SkillTreeLabel" Margin="-5 0 0 0"/>
</BoxContainer>
</Button>