Add supports for different skillpoints types (#1581)
* Refactor skill points to support multiple types Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes. * oopsie * Update human.yml * Update CP14SkillUIController.cs * Refactor skill storage to use skillPoints config Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
This commit is contained in:
@@ -8,7 +8,7 @@
|
||||
StyleClasses="OpenRight"
|
||||
Margin="0 0 -1 0">
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" HorizontalAlignment="Right">
|
||||
<TextureRect Name="SkillPointImage" VerticalAlignment="Center" Visible="False" HorizontalAlignment="Center" Margin="0 0 8 0" TextureScale="2, 2" TexturePath="/Textures/_CP14/Interface/Misc/skillpoint.png"/>
|
||||
<TextureRect Name="SkillPointImage" VerticalAlignment="Center" Visible="False" HorizontalAlignment="Center" Margin="0 0 8 0" TextureScale="2, 2" Access="Public"/>
|
||||
<Label Name="SkillTreeLabel" Margin="-5 0 0 0"/>
|
||||
</BoxContainer>
|
||||
</Button>
|
||||
|
||||
Reference in New Issue
Block a user