Add supports for different skillpoints types (#1581)
* Refactor skill points to support multiple types Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes. * oopsie * Update human.yml * Update CP14SkillUIController.cs * Refactor skill storage to use skillPoints config Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
This commit is contained in:
@@ -57,7 +57,7 @@ public abstract partial class CP14SharedSkillSystem
|
||||
sb.Append($"• [color={indexedTree.Color.ToHex()}]{skillName}[/color]\n");
|
||||
}
|
||||
|
||||
sb.Append($"\n{Loc.GetString("cp14-skill-menu-level")} {ent.Comp.SkillsSumExperience}/{ent.Comp.ExperienceMaxCap}\n");
|
||||
//sb.Append($"\n{Loc.GetString("cp14-skill-menu-level")} {ent.Comp.SkillsSumExperience}/{ent.Comp.ExperienceMaxCap}\n");
|
||||
msg.AddMarkupOrThrow(sb.ToString());
|
||||
return msg;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user