Add supports for different skillpoints types (#1581)

* Refactor skill points to support multiple types

Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes.

* oopsie

* Update human.yml

* Update CP14SkillUIController.cs

* Refactor skill storage to use skillPoints config

Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
This commit is contained in:
Red
2025-07-27 13:47:05 +03:00
committed by GitHub
parent d9b3ceac7c
commit 5020be8ec6
27 changed files with 213 additions and 109 deletions

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@@ -0,0 +1,2 @@
cp14-skill-point-memory = Память
cp14-skill-point-vampire-blood = Вампирские силы

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@@ -5,13 +5,8 @@ cp14-skill-info-title = Навыки
cp14-game-hud-open-skill-menu-button-tooltip = Деревья навыков
cp14-skill-menu-learn-button = Изучить навык
cp14-skill-menu-learncost = [color=yellow]Требуется памяти:[/color]
cp14-skill-menu-level = Память:
cp14-skill-menu-free = [color=green]Этот навык врожденный для вашего персонажа, и не тратит очков памяти![/color]
cp14-research-table-title = Стол исследований
cp14-research-recipe-list = Затраты на исследование:
cp14-research-craft = Исследовать
cp14-skill-menu-learncost = [color=yellow]Требуется {$type}:[/color]
cp14-skill-menu-free = [color=green]Этот навык врожденный для вашего персонажа, и не тратит очков навыков![/color]
cp14-skill-desc-add-mana = Увеличивает объем маны вашего персонажа на {$mana}.
cp14-skill-desc-add-stamina = Увеличивает выносливость вашего персонажа на {$stamina}.