Add supports for different skillpoints types (#1581)
* Refactor skill points to support multiple types Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes. * oopsie * Update human.yml * Update CP14SkillUIController.cs * Refactor skill storage to use skillPoints config Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
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{
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"version": 1,
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"size": {
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"x": 8,
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"y": 8
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},
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"license": "CC-BY-SA-4.0",
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"copyright": "Created by TheShuEd (Github)",
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"states": [
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{
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"name": "exp"
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},
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{
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"name": "blood"
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}
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]
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}
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