Fix effects (#27533)
* Fix effects - Fix muzzle flash rotations. - Fix effects so they update every frame. - Fix effects tanking client performance. * Fix merge artifact
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@@ -43,10 +43,15 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
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UpdatesOutsidePrediction = true;
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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UpdateEffects();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateEffects(frameTime);
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if (!Timing.IsFirstTimePredicted)
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return;
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