[Brigmedic] Something like a "big update" (#15496)
* [Brigmedic] Something like a "big update" * new locker * hardsuit resprite * resprite resprited hardsuit back to the future * custom headset * remove key * TrackingImplanter in locker * pda UI fix * brigmedic bedsheet * added transparency * mask * desc * name mask * skirt of life * Suits resprite * PDA resprite | Brigmed - Brigmedic * meta dic :) * Beret + medical gown * backpacks * locker fill update * why not? bzzz Moth-pocalypse * Brigmed - Brigmedic * fix * chance update
This commit is contained in:
@@ -28,6 +28,16 @@
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- id: BoxSurvivalSecurity
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- id: Flash
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- type: entity
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noSpawn: true
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parent: ClothingBackpackBrigmedic
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id: ClothingBackpackBrigmedicFilled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvivalBrigmedic
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- id: Flash
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- type: entity
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noSpawn: true
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parent: ClothingBackpackMedical
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@@ -27,6 +27,16 @@
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- id: BoxSurvivalSecurity
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- id: Flash
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- type: entity
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noSpawn: true
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parent: ClothingBackpackDuffelBrigmedic
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id: ClothingBackpackDuffelBrigmedicFilled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvivalBrigmedic
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- id: Flash
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- type: entity
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noSpawn: true
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parent: ClothingBackpackDuffelMedical
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@@ -27,6 +27,16 @@
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- id: BoxSurvivalSecurity
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- id: Flash
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- type: entity
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noSpawn: true
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parent: ClothingBackpackSatchelBrigmedic
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id: ClothingBackpackSatchelBrigmedicFilled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvivalBrigmedic
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- id: Flash
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- type: entity
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noSpawn: true
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parent: ClothingBackpackSatchelMedical
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@@ -56,6 +56,26 @@
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- state: internals
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- state: emergencytank
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- type: entity
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name: survival box
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parent: BoxCardboard
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id: BoxSurvivalBrigmedic
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description: It's a box with basic internals inside.
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suffix: Medical
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components:
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- type: StorageFill
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contents:
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- id: ClothingMaskBreathMedicalSecurity
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- id: EmergencyOxygenTankFilled
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- id: SpaceMedipen
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- id: EmergencyMedipen
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- id: EmergencyMedipen
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- id: FoodTinMRE
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- type: Sprite
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layers:
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- state: internals
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- state: emergencytank
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- type: entity
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name: survival box
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parent: BoxCardboard
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@@ -47,20 +47,26 @@
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- type: entity
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id: LockerBrigmedicFilled
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suffix: Brigmedic, Filled
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parent: LockerSecurity
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parent: LockerBrigmedic
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components:
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- type: StorageFill
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contents:
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- id: Flash
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- id: WeaponDisabler
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- id: ClothingOuterHardsuitBrigmed
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- id: EncryptionKeyMedical
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- id: TrackingImplanter
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amount: 2
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- id: ClothingOuterHardsuitBrigmedic
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- id: BoxSterileMask
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- id: ClothingHeadHatBeretBrigmedic
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- id: ClothingOuterCoatAMG
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- id: ClothingUniformJumpsuitBrigmedic
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- id: ClothingUniformJumpskirtBrigmedic
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- id: ClothingUniformJumpskirtOfLife
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prob: 0.1
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- id: MedkitFilled
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- id: MedkitCombatFilled
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prob: 0.6
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- id: MedkitAdvancedFilled
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prob: 0.3
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prob: 0.4
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- id: MedkitOxygenFilled
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prob: 0.3
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- id: MedkitBruteFilled
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@@ -69,6 +75,8 @@
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prob: 0.3
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- id: MedkitBurnFilled
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prob: 0.7
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- id: ClothingNeckCloakMoth #bzzz Moth-pocalypse
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prob: 0.15
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- type: entity
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id: LockerDetectiveFilled
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@@ -60,6 +60,15 @@
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- type: Sprite
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sprite: Clothing/Back/Backpacks/security.rsi
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- type: entity
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parent: ClothingBackpack
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id: ClothingBackpackBrigmedic
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name: brigmedic backpack
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description: It's a very sterile backpack.
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components:
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- type: Sprite
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sprite: Clothing/Back/Backpacks/brigmedic.rsi
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- type: entity
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parent: ClothingBackpack
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id: ClothingBackpackEngineering
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@@ -75,6 +75,15 @@
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- type: Sprite
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sprite: Clothing/Back/Duffels/security.rsi
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- type: entity
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parent: ClothingBackpackDuffel
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id: ClothingBackpackDuffelBrigmedic
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name: brigmedic duffel bag
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description: A large duffel bag for holding extra medical related goods.
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components:
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- type: Sprite
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sprite: Clothing/Back/Duffels/brigmedic.rsi
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- type: entity
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parent: ClothingBackpackDuffel
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id: ClothingBackpackDuffelChemistry
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@@ -108,6 +108,15 @@
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- type: Sprite
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sprite: Clothing/Back/Satchels/security.rsi
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- type: entity
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parent: ClothingBackpackSatchel
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id: ClothingBackpackSatchelBrigmedic
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name: brigmedic satchel
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description: A sterile satchel for medical related needs.
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components:
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- type: Sprite
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sprite: Clothing/Back/Satchels/brigmedic.rsi
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- type: entity
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parent: ClothingBackpackSatchel
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id: ClothingBackpackSatchelCaptain
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@@ -223,6 +223,23 @@
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- type: Clothing
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sprite: Clothing/Ears/Headsets/security.rsi
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- type: entity
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parent: ClothingHeadset
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id: ClothingHeadsetBrigmedic
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name: brigmedic headset
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description: A headset that helps to hear the death cries.
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components:
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- type: ContainerFill
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containers:
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key_slots:
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- EncryptionKeyMedical
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- EncryptionKeySecurity
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- EncryptionKeyCommon
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- type: Sprite
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sprite: Clothing/Ears/Headsets/brigmedic.rsi
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- type: Clothing
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sprite: Clothing/Ears/Headsets/brigmedic.rsi
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- type: entity
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parent: ClothingHeadset
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id: ClothingHeadsetService
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@@ -233,15 +233,15 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitBrigmed
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id: ClothingHeadHelmetHardsuitBrigmedic
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noSpawn: true
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name: brigmed hardsuit helmet
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description: The lightweight helmet of the brigmed hardsuit. Protects against viruses, and clowns.
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name: brigmedic hardsuit helmet
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description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/brigmed.rsi
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sprite: Clothing/Head/Hardsuits/brigmedic.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/brigmed.rsi
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sprite: Clothing/Head/Hardsuits/brigmedic.rsi
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- type: PointLight
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color: "#00FFFF"
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- type: Armor
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@@ -64,6 +64,17 @@
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- type: Clothing
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sprite: Clothing/Head/Hats/beret_warden.rsi
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- type: entity
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parent: ClothingHeadBase
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id: ClothingHeadHatBeretBrigmedic
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name: medical beret
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description: White beret, looks like a cream pie on the head.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hats/beret_brigmedic.rsi
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- type: Clothing
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sprite: Clothing/Head/Hats/beret_brigmedic.rsi
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- type: entity
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parent: ClothingHeadBase
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id: ClothingHeadHatBowlerHat
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@@ -121,6 +121,22 @@
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- PetWearable
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- WhitelistChameleon
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- type: entity
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parent: ClothingMaskBreathMedical
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id: ClothingMaskBreathMedicalSecurity
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name: military-style medical mask
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description: A medical mask with a small layer of protection against damage and viruses, similar to the one used in the medical units of the first corporate war.
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components:
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- type: Sprite
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sprite: Clothing/Mask/medicalsecurity.rsi
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- type: Clothing
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sprite: Clothing/Mask/medicalsecurity.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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- type: entity
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parent: ClothingMaskPullableBase
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id: ClothingMaskBreath
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@@ -251,3 +251,22 @@
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sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
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- type: entity
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parent: ClothingOuterStorageBase
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id: ClothingOuterCoatAMG
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name: armored medical gown
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description: The version of the medical gown, with elements of a bulletproof vest, looks strange, but your heart is protected.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.85
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Piercing: 0.65
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Heat: 0.85
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Caustic: 0.75
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@@ -368,14 +368,14 @@
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitBrigmed
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name: brigmed hardsuit
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id: ClothingOuterHardsuitBrigmedic
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name: brigmedic hardsuit
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description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 5500
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@@ -394,7 +394,7 @@
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Radiation: 0.30
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Caustic: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitBrigmed
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clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -663,3 +663,14 @@
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sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
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- type: entity
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parent: ClothingUniformBase
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id: ClothingUniformJumpskirtOfLife
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name: skirt of life
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description: A skirt that symbolizes the joy and positivity of our life.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi
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@@ -453,7 +453,7 @@
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- type: Sprite
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layers:
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- state: green
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- state: brigmed
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- state: brigmedic
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# SPECIAL
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# ERT
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@@ -720,19 +720,19 @@
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- type: entity
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parent: BasePDA
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id: BrigmedPDA
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name: brigmed PDA
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id: BrigmedicPDA
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name: brigmedic PDA
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description: I wonder whose pulse is on the screen? I hope he doesnt stop... PDA has a built-in health analyzer.
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components:
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- type: PDA
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id: BrigmedIDCard
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state: pda-brigmed
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id: BrigmedicIDCard
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state: pda-brigmedic
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- type: PDABorderColor
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borderColor: "#A32D26"
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accentHColor: "#447987"
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accentVColor: "#447987"
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accentHColor: "#d7d7d0"
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accentVColor: "#d7d7d0"
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- type: Icon
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state: pda-brigmed
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state: pda-brigmedic
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- type: HealthAnalyzer
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scanDelay: 1
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scanningEndSound:
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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parent: BaseItem
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id: BedsheetBase
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name: BedsheetBase
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@@ -265,6 +265,17 @@
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- type: Clothing
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sprite: Clothing/Neck/Bedsheets/rd.rsi
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- type: entity
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id: BedsheetBrigmedic
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parent: BedsheetBase
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name: Brigmedic's bedsheet
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description: Not worse than cotton.
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components:
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- type: Sprite
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state: sheetrd
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- type: Clothing
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sprite: Clothing/Neck/Bedsheets/brigmedic.rsi
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- type: entity
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id: BedsheetRed
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parent: BedsheetBase
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@@ -400,7 +400,7 @@
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- type: entity
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parent: IDCardStandard
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id: BrigmedIDCard
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id: BrigmedicIDCard
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name: brigmedic ID card
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components:
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- type: Sprite
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@@ -306,6 +306,21 @@
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- type: AccessReader
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access: [["Armory"]]
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# Brigmedic
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- type: entity
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id: LockerBrigmedic
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parent: LockerBaseSecure
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name: brigmedic locker
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: brigmedic
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state_open: armory_open
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state_closed: brigmedic_door
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- type: AccessReader
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access: [["Medical"]]
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# Security Officer
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- type: entity
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id: LockerSecurity
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@@ -25,15 +25,16 @@
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id: BrigmedicGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitBrigmedic
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back: ClothingBackpackSecurityFilled
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outerClothing: ClothingOuterCoatAMG
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back: ClothingBackpackBrigmedicFilled
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shoes: ClothingShoesColorRed
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gloves: ClothingHandsGlovesNitrile
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eyes: ClothingEyesHudMedical
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head: ClothingHeadHatSurgcapBlue
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id: BrigmedPDA
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ears: ClothingHeadsetSecurity
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mask: ClothingMaskSterile
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head: ClothingHeadHatBeretBrigmedic
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id: BrigmedicPDA
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ears: ClothingHeadsetBrigmedic
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mask: ClothingMaskBreathMedicalSecurity
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belt: ClothingBeltMedicalFilled
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innerclothingskirt: ClothingUniformJumpskirtBrigmedic
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satchel: ClothingBackpackSatchelSecurityFilled
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duffelbag: ClothingBackpackDuffelSecurityFilled
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satchel: ClothingBackpackSatchelBrigmedicFilled
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duffelbag: ClothingBackpackDuffelBrigmedicFilled
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Block a user