[Brigmedic] Something like a "big update" (#15496)

* [Brigmedic] Something like a "big update"

* new locker

* hardsuit resprite

* resprite resprited hardsuit

back to the future

* custom headset

* remove key

* TrackingImplanter in locker

* pda UI fix

* brigmedic bedsheet

* added transparency

* mask

* desc

* name mask

* skirt of life

* Suits resprite

* PDA resprite | Brigmed - Brigmedic

* meta dic :)

* Beret + medical gown

* backpacks

* locker fill update

* why not?

bzzz Moth-pocalypse

* Brigmed - Brigmedic

* fix

* chance update
This commit is contained in:
Puro
2023-04-26 09:48:44 +03:00
committed by GitHub
parent c431e0ff67
commit 509761c260
110 changed files with 489 additions and 39 deletions

View File

@@ -60,6 +60,15 @@
- type: Sprite
sprite: Clothing/Back/Backpacks/security.rsi
- type: entity
parent: ClothingBackpack
id: ClothingBackpackBrigmedic
name: brigmedic backpack
description: It's a very sterile backpack.
components:
- type: Sprite
sprite: Clothing/Back/Backpacks/brigmedic.rsi
- type: entity
parent: ClothingBackpack
id: ClothingBackpackEngineering

View File

@@ -75,6 +75,15 @@
- type: Sprite
sprite: Clothing/Back/Duffels/security.rsi
- type: entity
parent: ClothingBackpackDuffel
id: ClothingBackpackDuffelBrigmedic
name: brigmedic duffel bag
description: A large duffel bag for holding extra medical related goods.
components:
- type: Sprite
sprite: Clothing/Back/Duffels/brigmedic.rsi
- type: entity
parent: ClothingBackpackDuffel
id: ClothingBackpackDuffelChemistry

View File

@@ -108,6 +108,15 @@
- type: Sprite
sprite: Clothing/Back/Satchels/security.rsi
- type: entity
parent: ClothingBackpackSatchel
id: ClothingBackpackSatchelBrigmedic
name: brigmedic satchel
description: A sterile satchel for medical related needs.
components:
- type: Sprite
sprite: Clothing/Back/Satchels/brigmedic.rsi
- type: entity
parent: ClothingBackpackSatchel
id: ClothingBackpackSatchelCaptain

View File

@@ -223,6 +223,23 @@
- type: Clothing
sprite: Clothing/Ears/Headsets/security.rsi
- type: entity
parent: ClothingHeadset
id: ClothingHeadsetBrigmedic
name: brigmedic headset
description: A headset that helps to hear the death cries.
components:
- type: ContainerFill
containers:
key_slots:
- EncryptionKeyMedical
- EncryptionKeySecurity
- EncryptionKeyCommon
- type: Sprite
sprite: Clothing/Ears/Headsets/brigmedic.rsi
- type: Clothing
sprite: Clothing/Ears/Headsets/brigmedic.rsi
- type: entity
parent: ClothingHeadset
id: ClothingHeadsetService

View File

@@ -233,15 +233,15 @@
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitBrigmed
id: ClothingHeadHelmetHardsuitBrigmedic
noSpawn: true
name: brigmed hardsuit helmet
description: The lightweight helmet of the brigmed hardsuit. Protects against viruses, and clowns.
name: brigmedic hardsuit helmet
description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/brigmed.rsi
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/brigmed.rsi
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: PointLight
color: "#00FFFF"
- type: Armor

View File

@@ -64,6 +64,17 @@
- type: Clothing
sprite: Clothing/Head/Hats/beret_warden.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretBrigmedic
name: medical beret
description: White beret, looks like a cream pie on the head.
components:
- type: Sprite
sprite: Clothing/Head/Hats/beret_brigmedic.rsi
- type: Clothing
sprite: Clothing/Head/Hats/beret_brigmedic.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBowlerHat

View File

@@ -121,6 +121,22 @@
- PetWearable
- WhitelistChameleon
- type: entity
parent: ClothingMaskBreathMedical
id: ClothingMaskBreathMedicalSecurity
name: military-style medical mask
description: A medical mask with a small layer of protection against damage and viruses, similar to the one used in the medical units of the first corporate war.
components:
- type: Sprite
sprite: Clothing/Mask/medicalsecurity.rsi
- type: Clothing
sprite: Clothing/Mask/medicalsecurity.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
- type: entity
parent: ClothingMaskPullableBase
id: ClothingMaskBreath

View File

@@ -251,3 +251,22 @@
sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatAMG
name: armored medical gown
description: The version of the medical gown, with elements of a bulletproof vest, looks strange, but your heart is protected.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.85
Piercing: 0.65
Heat: 0.85
Caustic: 0.75

View File

@@ -368,14 +368,14 @@
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitBrigmed
name: brigmed hardsuit
id: ClothingOuterHardsuitBrigmedic
name: brigmedic hardsuit
description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi
sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi
sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 5500
@@ -394,7 +394,7 @@
Radiation: 0.30
Caustic: 0.2
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitBrigmed
clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
- type: entity
parent: ClothingOuterHardsuitBase

View File

@@ -663,3 +663,14 @@
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtOfLife
name: skirt of life
description: A skirt that symbolizes the joy and positivity of our life.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi

View File

@@ -453,7 +453,7 @@
- type: Sprite
layers:
- state: green
- state: brigmed
- state: brigmedic
# SPECIAL
# ERT

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@@ -720,19 +720,19 @@
- type: entity
parent: BasePDA
id: BrigmedPDA
name: brigmed PDA
id: BrigmedicPDA
name: brigmedic PDA
description: I wonder whose pulse is on the screen? I hope he doesnt stop... PDA has a built-in health analyzer.
components:
- type: PDA
id: BrigmedIDCard
state: pda-brigmed
id: BrigmedicIDCard
state: pda-brigmedic
- type: PDABorderColor
borderColor: "#A32D26"
accentHColor: "#447987"
accentVColor: "#447987"
accentHColor: "#d7d7d0"
accentVColor: "#d7d7d0"
- type: Icon
state: pda-brigmed
state: pda-brigmedic
- type: HealthAnalyzer
scanDelay: 1
scanningEndSound:

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
parent: BaseItem
id: BedsheetBase
name: BedsheetBase
@@ -265,6 +265,17 @@
- type: Clothing
sprite: Clothing/Neck/Bedsheets/rd.rsi
- type: entity
id: BedsheetBrigmedic
parent: BedsheetBase
name: Brigmedic's bedsheet
description: Not worse than cotton.
components:
- type: Sprite
state: sheetrd
- type: Clothing
sprite: Clothing/Neck/Bedsheets/brigmedic.rsi
- type: entity
id: BedsheetRed
parent: BedsheetBase

View File

@@ -400,7 +400,7 @@
- type: entity
parent: IDCardStandard
id: BrigmedIDCard
id: BrigmedicIDCard
name: brigmedic ID card
components:
- type: Sprite

View File

@@ -306,6 +306,21 @@
- type: AccessReader
access: [["Armory"]]
# Brigmedic
- type: entity
id: LockerBrigmedic
parent: LockerBaseSecure
name: brigmedic locker
components:
- type: Appearance
visuals:
- type: StorageVisualizer
state: brigmedic
state_open: armory_open
state_closed: brigmedic_door
- type: AccessReader
access: [["Medical"]]
# Security Officer
- type: entity
id: LockerSecurity