From 5128dc687b1e07666f5eec1ed7c57795607fe89a Mon Sep 17 00:00:00 2001 From: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Date: Fri, 5 Aug 2022 21:09:33 -0400 Subject: [PATCH] Make kitchen spikes slightly more logical (#10343) --- Content.Server/Kitchen/EntitySystems/KitchenSpikeSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/Kitchen/EntitySystems/KitchenSpikeSystem.cs b/Content.Server/Kitchen/EntitySystems/KitchenSpikeSystem.cs index a91bc7ace1..025f8457b2 100644 --- a/Content.Server/Kitchen/EntitySystems/KitchenSpikeSystem.cs +++ b/Content.Server/Kitchen/EntitySystems/KitchenSpikeSystem.cs @@ -135,13 +135,13 @@ namespace Content.Server.Kitchen.EntitySystems } private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used, - KitchenSpikeComponent? component = null, UtensilComponent? utensil = null) + KitchenSpikeComponent? component = null, SharpComponent? sharp = null) { if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0) return false; // Is using knife - if (!Resolve(used, ref utensil, false) || (utensil.Types & UtensilType.Knife) == 0) + if (!Resolve(used, ref sharp, false) ) { return false; }