HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -1,22 +0,0 @@
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- type: body
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id: Aghost
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name: "aghost"
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root: torso
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slots:
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torso:
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part: TorsoHuman
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connections:
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- right_arm
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- left_arm
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right_arm:
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part: RightArmHuman
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connections:
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- right_hand
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left_arm:
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part: LeftArmHuman
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connections:
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- left_hand
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right_hand:
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part: RightHandHuman
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left_hand:
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part: LeftHandHuman
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@@ -22,6 +22,14 @@
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canInteract: true
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- type: GhostHearing
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- type: Hands
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hands:
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hand_right:
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location: Right
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hand_left:
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location: Left
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sortedHands:
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- hand_right
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- hand_left
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- type: ComplexInteraction
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- type: Puller
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needsHands: false
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@@ -29,8 +37,6 @@
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- type: Physics
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ignorePaused: true
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bodyType: Kinematic
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- type: Body
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prototype: Aghost
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- type: Access
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groups:
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- AllAccess
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