Kill bobby 2.0 (#6023)

This commit is contained in:
mirrorcult
2022-01-04 02:17:39 -07:00
committed by GitHub
parent 0a626353ab
commit 5249ea057a
44 changed files with 69 additions and 1848 deletions

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@@ -1,5 +1,6 @@
using Content.Server.Body.Components;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,5 +1,6 @@
using Content.Server.Body.Components;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,4 +1,3 @@
using Content.Server.Ghost;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
@@ -16,8 +15,7 @@ namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyComponent))]
[ComponentReference(typeof(IGhostOnMove))]
public class BodyComponent : SharedBodyComponent, IGhostOnMove
public class BodyComponent : SharedBodyComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;

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@@ -1,50 +1,34 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Random.Helpers;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyPartComponent))]
public class BodyPartComponent : SharedBodyPartComponent, IAfterInteract
public class BodyPartComponent : SharedBodyPartComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly Dictionary<int, object> _optionsCache = new();
private SharedBodyComponent? _owningBodyCache;
private int _idHash;
private EntityUid? _surgeonCache;
private Container _mechanismContainer = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
public override bool CanAddMechanism(SharedMechanismComponent mechanism)
public override bool CanAddMechanism(MechanismComponent mechanism)
{
return base.CanAddMechanism(mechanism) &&
_mechanismContainer.CanInsert(mechanism.Owner);
}
protected override void OnAddMechanism(SharedMechanismComponent mechanism)
protected override void OnAddMechanism(MechanismComponent mechanism)
{
base.OnAddMechanism(mechanism);
_mechanismContainer.Insert(mechanism.Owner);
}
protected override void OnRemoveMechanism(SharedMechanismComponent mechanism)
protected override void OnRemoveMechanism(MechanismComponent mechanism)
{
base.OnRemoveMechanism(mechanism);
@@ -65,156 +49,14 @@ namespace Content.Server.Body.Components
{
var entity = _entMan.SpawnEntity(mechanismId, _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
if (!_entMan.TryGetComponent(entity, out SharedMechanismComponent? mechanism))
if (!_entMan.TryGetComponent(entity, out MechanismComponent? mechanism))
{
Logger.Error($"Entity {mechanismId} does not have a {nameof(SharedMechanismComponent)} component.");
Logger.Error($"Entity {mechanismId} does not have a {nameof(MechanismComponent)} component.");
continue;
}
TryAddMechanism(mechanism, true);
}
}
protected override void Startup()
{
base.Startup();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUIMessage;
}
foreach (var mechanism in Mechanisms)
{
mechanism.Dirty();
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
// TODO BODY
if (eventArgs.Target == null)
{
return false;
}
CloseAllSurgeryUIs();
_optionsCache.Clear();
_surgeonCache = null;
_owningBodyCache = null;
if (_entMan.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
{
SendSlots(eventArgs, body);
}
return true;
}
private void SendSlots(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
// Here we are trying to grab a list of all empty BodySlots adjacent to an existing BodyPart that can be
// attached to. i.e. an empty left hand slot, connected to an occupied left arm slot would be valid.
foreach (var slot in body.EmptySlots)
{
if (slot.PartType != PartType)
{
continue;
}
foreach (var connection in slot.Connections)
{
if (connection.Part == null ||
!connection.Part.CanAttachPart(this))
{
continue;
}
_optionsCache.Add(_idHash, slot);
toSend.Add(slot.Id, _idHash++);
}
}
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession);
BodyPartSlotRequest(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession,
toSend);
_surgeonCache = eventArgs.User;
_owningBodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
eventArgs.Target?.PopupMessage(eventArgs.User,
Loc.GetString("bodypart-component-no-way-to-install-message", ("partName", Owner)));
}
}
/// <summary>
/// Called after the client chooses from a list of possible
/// BodyPartSlots to install the limb on.
/// </summary>
private void ReceiveBodyPartSlot(int key)
{
if (_surgeonCache == null ||
!_entMan.TryGetComponent(_surgeonCache.Value, out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
if (_owningBodyCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject))
{
_owningBodyCache.Owner.PopupMessage(_surgeonCache.Value,
Loc.GetString("bodypart-component-no-way-to-attach-message", ("partName", Owner)));
}
var target = (string) targetObject!;
var message = _owningBodyCache.TryAddPart(target, this)
? Loc.GetString("bodypart-component-attach-success-message",("partName", Owner))
: Loc.GetString("bodypart-component-attach-fail-message",("partName", Owner));
_owningBodyCache.Owner.PopupMessage(_surgeonCache.Value, message);
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
}
private void BodyPartSlotRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
}
private void OnUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSlotSurgeryUIMessage msg:
ReceiveBodyPartSlot(msg.SelectedOptionId);
break;
}
}
}
}

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@@ -1,161 +0,0 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedMechanismComponent))]
public class MechanismComponent : SharedMechanismComponent, IAfterInteract
{
[Dependency] private readonly IEntityManager _entities = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUIMessage;
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
CloseAllSurgeryUIs();
OptionsCache.Clear();
PerformerCache = null;
BodyCache = null;
if (_entities.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
{
SendBodyPartListToUser(eventArgs, body);
}
else if (_entities.TryGetComponent<SharedBodyPartComponent?>(eventArgs.Target.Value, out var part))
{
DebugTools.AssertNotNull(part);
if (!part.TryAddMechanism(this))
{
eventArgs.Target.Value.PopupMessage(eventArgs.User, Loc.GetString("mechanism-component-cannot-fit-message"));
}
}
return true;
}
private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
foreach (var (part, slot) in body.Parts)
{
// For each limb in the target, add it to our cache if it is a valid option.
if (part.CanAddMechanism(this))
{
OptionsCache.Add(IdHash, slot);
toSend.Add(part + ": " + part.Name, IdHash++);
}
}
if (OptionsCache.Count > 0 &&
_entities.TryGetComponent(eventArgs.User, out ActorComponent? actor))
{
OpenSurgeryUI(actor.PlayerSession);
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
PerformerCache = eventArgs.User;
BodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
eventArgs.Target?.PopupMessage(eventArgs.User,
Loc.GetString("mechanism-component-no-way-to-install-message", ("partName", Name: _entities.GetComponent<MetaDataComponent>(Owner).EntityName)));
}
}
/// <summary>
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
if (PerformerCache == null ||
!_entities.TryGetComponent(PerformerCache.Value, out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
if (BodyCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!OptionsCache.TryGetValue(key, out var targetObject))
{
BodyCache.Owner.PopupMessage(PerformerCache.Value,
Loc.GetString("mechanism-component-no-useful-way-to-use-message",("partName", Name: _entities.GetComponent<MetaDataComponent>(Owner).EntityName)));
return;
}
var target = (SharedBodyPartComponent) targetObject;
var message = target.TryAddMechanism(this)
? Loc.GetString("mechanism-component-jam-inside-message",("ownerName", Owner),("them", PerformerCache))
: Loc.GetString("mechanism-component-cannot-fit-message");
BodyCache.Owner.PopupMessage(PerformerCache.Value, message);
// TODO: {1:theName}
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
}
private void OnUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionId);
break;
}
}
}
}

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@@ -1,372 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Body.Surgery;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.Body.Surgery.ISurgeryData;
namespace Content.Server.Body.Surgery
{
/// <summary>
/// Data class representing the surgery state of a biological entity.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(ISurgeryData))]
public class BiologicalSurgeryDataComponent : Component, ISurgeryData
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "BiologicalSurgeryData";
private readonly HashSet<SharedMechanismComponent> _disconnectedOrgans = new();
private bool SkinOpened { get; set; }
private bool SkinRetracted { get; set; }
private bool VesselsClamped { get; set; }
public SharedBodyPartComponent? Parent => _entMan.GetComponentOrNull<SharedBodyPartComponent>(Owner);
public BodyPartType? ParentType => Parent?.PartType;
private void AddDisconnectedOrgan(SharedMechanismComponent mechanism)
{
if (_disconnectedOrgans.Add(mechanism))
{
Dirty();
}
}
private void RemoveDisconnectedOrgan(SharedMechanismComponent mechanism)
{
if (_disconnectedOrgans.Remove(mechanism))
{
Dirty();
}
}
private async Task<bool> SurgeryDoAfter(EntityUid performer)
{
if (!_entMan.HasComponent<DoAfterComponent>(performer))
{
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var target = Parent?.Body?.Owner ?? Owner;
var args = new DoAfterEventArgs(performer, 3, target: target)
{
BreakOnUserMove = true,
BreakOnTargetMove = true
};
return await doAfterSystem.WaitDoAfter(args) == DoAfterStatus.Finished;
}
private bool HasIncisionNotClamped()
{
return SkinOpened && !VesselsClamped;
}
private bool HasClampedIncisionNotRetracted()
{
return SkinOpened && VesselsClamped && !SkinRetracted;
}
private bool HasFullyOpenIncision()
{
return SkinOpened && VesselsClamped && SkinRetracted;
}
public string GetDescription()
{
if (Parent == null)
{
return string.Empty;
}
var toReturn = new StringBuilder();
if (HasIncisionNotClamped())
{
toReturn.Append(Loc.GetString("biological-surgery-data-component-has-incision-not-clamped-message",
("owner", Owner),("bodyPart", Parent.Name)));
}
else if (HasClampedIncisionNotRetracted())
{
toReturn.AppendLine(Loc.GetString("biological-surgery-data-component-has-clamped-incision-not-retracted-message",
("owner", Owner),("bodyPary", Parent.Name)));
}
else if (HasFullyOpenIncision())
{
toReturn.AppendLine(Loc.GetString("biological-surgery-data-component-has-fully-open-incision-message", ("owner", Owner), ("bodyPart", Parent.Name)) + "\n");
foreach (var mechanism in _disconnectedOrgans)
{
toReturn.AppendLine(Loc.GetString("biological-surgery-data-component-part-is-loose-message",("owner", Owner), ("bodyPart", mechanism.Name)));
}
}
return toReturn.ToString();
}
public bool CanAddMechanism(SharedMechanismComponent mechanism)
{
return Parent != null &&
SkinOpened &&
VesselsClamped &&
SkinRetracted;
}
public bool CanAttachBodyPart(SharedBodyPartComponent part)
{
return Parent != null;
// TODO BODY if a part is disconnected, you should have to do some surgery to allow another body part to be attached.
}
public SurgeryAction? GetSurgeryStep(SurgeryType toolType)
{
if (Parent == null)
{
return null;
}
if (toolType == SurgeryType.Amputation)
{
return RemoveBodyPartSurgery;
}
if (!SkinOpened)
{
// Case: skin is normal.
if (toolType == SurgeryType.Incision)
{
return OpenSkinSurgery;
}
}
else if (!VesselsClamped)
{
// Case: skin is opened, but not clamped.
switch (toolType)
{
case SurgeryType.VesselCompression:
return ClampVesselsSurgery;
case SurgeryType.Cauterization:
return CauterizeIncisionSurgery;
}
}
else if (!SkinRetracted)
{
// Case: skin is opened and clamped, but not retracted.
switch (toolType)
{
case SurgeryType.Retraction:
return RetractSkinSurgery;
case SurgeryType.Cauterization:
return CauterizeIncisionSurgery;
}
}
else
{
// Case: skin is fully open.
if (Parent.Mechanisms.Count > 0 &&
toolType == SurgeryType.VesselCompression)
{
if (_disconnectedOrgans.Except(Parent.Mechanisms).Count() != 0 ||
Parent.Mechanisms.Except(_disconnectedOrgans).Count() != 0)
{
return LoosenOrganSurgery;
}
}
if (_disconnectedOrgans.Count > 0 && toolType == SurgeryType.Incision)
{
return RemoveOrganSurgery;
}
if (toolType == SurgeryType.Cauterization)
{
return CauterizeIncisionSurgery;
}
}
return null;
}
public bool CheckSurgery(SurgeryType toolType)
{
return GetSurgeryStep(toolType) != null;
}
public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
var step = GetSurgeryStep(surgeryType);
if (step == null)
{
return false;
}
step(container, surgeon, performer);
return true;
}
private async void OpenSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null)
{
return;
}
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-open-skin-message"));
if (await SurgeryDoAfter(performer))
{
SkinOpened = true;
}
}
private async void ClampVesselsSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-clamp-vessels-message"));
if (await SurgeryDoAfter(performer))
{
VesselsClamped = true;
}
}
private async void RetractSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-retract-skin-message"));
if (await SurgeryDoAfter(performer))
{
SkinRetracted = true;
}
}
private async void CauterizeIncisionSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-cauterize-incision-message"));
if (await SurgeryDoAfter(performer))
{
SkinOpened = false;
VesselsClamped = false;
SkinRetracted = false;
}
}
private void LoosenOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
if (Parent.Mechanisms.Count <= 0) return;
var toSend = new List<SharedMechanismComponent>();
foreach (var mechanism in Parent.Mechanisms)
{
if (!_disconnectedOrgans.Contains(mechanism))
{
toSend.Add(mechanism);
}
}
if (toSend.Count > 0)
{
surgeon.RequestMechanism(toSend, LoosenOrganSurgeryCallback);
}
}
private async void LoosenOrganSurgeryCallback(SharedMechanismComponent? target, IBodyPartContainer container, ISurgeon surgeon,
EntityUid performer)
{
if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
{
return;
}
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-loosen-organ-message"));
if (!_entMan.HasComponent<DoAfterComponent>(performer))
{
AddDisconnectedOrgan(target);
return;
}
if (await SurgeryDoAfter(performer))
{
AddDisconnectedOrgan(target);
}
}
private void RemoveOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
if (_disconnectedOrgans.Count <= 0)
{
return;
}
if (_disconnectedOrgans.Count == 1)
{
RemoveOrganSurgeryCallback(_disconnectedOrgans.First(), container, surgeon, performer);
}
else
{
surgeon.RequestMechanism(_disconnectedOrgans, RemoveOrganSurgeryCallback);
}
}
private async void RemoveOrganSurgeryCallback(SharedMechanismComponent? target, IBodyPartContainer container, ISurgeon surgeon,
EntityUid performer)
{
if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
{
return;
}
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-remove-organ-message"));
if (!_entMan.HasComponent<DoAfterComponent>(performer))
{
Parent.RemoveMechanism(target, _entMan.GetComponent<TransformComponent>(performer).Coordinates);
RemoveDisconnectedOrgan(target);
return;
}
if (await SurgeryDoAfter(performer))
{
Parent.RemoveMechanism(target, _entMan.GetComponent<TransformComponent>(performer).Coordinates);
RemoveDisconnectedOrgan(target);
}
}
private async void RemoveBodyPartSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
if (container is not SharedBodyComponent body) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-remove-bodypart-message"));
if (await SurgeryDoAfter(performer))
{
body.RemovePart(Parent);
}
}
}
}

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@@ -1,278 +0,0 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Body.Components;
using Content.Server.Body.Surgery.Messages;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Surgery.Components
{
/// <summary>
/// Server-side component representing a generic tool capable of performing surgery.
/// For instance, the scalpel.
/// </summary>
[RegisterComponent]
public class SurgeryToolComponent : Component, ISurgeon, IAfterInteract
{
[Dependency] private readonly IEntityManager _entities = default!;
public override string Name => "SurgeryTool";
private readonly Dictionary<int, object> _optionsCache = new();
[DataField("baseOperateTime")]
private float _baseOperateTime = 5;
private ISurgeon.MechanismRequestCallback? _callbackCache;
private int _idHash;
[DataField("surgeryType")]
private SurgeryType _surgeryType = SurgeryType.Incision;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
public SharedBodyComponent? BodyCache { get; private set; }
public EntityUid? PerformerCache { get; private set; }
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
if (!_entities.TryGetComponent(eventArgs.User, out ActorComponent? actor))
{
return false;
}
CloseAllSurgeryUIs();
// Attempt surgery on a body by sending a list of operable parts for the client to choose from
if (_entities.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
foreach (var (part, slot) in body.Parts)
{
// For each limb in the target, add it to our cache if it is a valid option.
if (part.SurgeryCheck(_surgeryType))
{
_optionsCache.Add(_idHash, part);
toSend.Add(slot.Id + ": " + part.Name, _idHash++);
}
}
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(actor.PlayerSession);
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
PerformerCache = eventArgs.User; // Also, cache the data.
BodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
NotUsefulPopup();
}
}
else if (_entities.TryGetComponent<SharedBodyPartComponent?>(eventArgs.Target.Value, out var part))
{
// Attempt surgery on a DroppedBodyPart - there's only one possible target so no need for selection UI
PerformerCache = eventArgs.User;
// If surgery can be performed...
if (!part.SurgeryCheck(_surgeryType))
{
NotUsefulPopup();
return true;
}
// ...do the surgery.
if (part.AttemptSurgery(_surgeryType, part, this,
eventArgs.User))
{
return true;
}
// Log error if the surgery fails somehow.
Logger.Debug($"Error when trying to perform surgery on ${nameof(SharedBodyPartComponent)} {_entities.GetComponent<MetaDataComponent>(eventArgs.User).EntityName}");
throw new InvalidOperationException();
}
return true;
}
public float BaseOperationTime { get => _baseOperateTime; set => _baseOperateTime = value; }
public void RequestMechanism(IEnumerable<SharedMechanismComponent> options, ISurgeon.MechanismRequestCallback callback)
{
var toSend = new Dictionary<string, int>();
foreach (var mechanism in options)
{
_optionsCache.Add(_idHash, mechanism);
toSend.Add(mechanism.Name, _idHash++);
}
if (_optionsCache.Count > 0 && PerformerCache != null)
{
OpenSurgeryUI(_entities.GetComponent<ActorComponent>(PerformerCache.Value).PlayerSession);
UpdateSurgeryUIMechanismRequest(_entities.GetComponent<ActorComponent>(PerformerCache.Value).PlayerSession,
toSend);
_callbackCache = callback;
}
else
{
Logger.Debug("Error on callback from mechanisms: there were no viable options to choose from!");
throw new InvalidOperationException();
}
}
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
var message = new SurgeryWindowOpenMessage(this);
#pragma warning disable 618
SendMessage(message);
#pragma warning restore 618
_entities.EventBus.RaiseEvent(EventSource.Local, message);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void UpdateSurgeryUIMechanismRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestMechanismSurgeryUIMessage(options), session);
}
private void ClearUIData()
{
_optionsCache.Clear();
PerformerCache = null;
BodyCache = null;
_callbackCache = null;
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
ClearUIData();
}
public void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
ClearUIData();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionId);
break;
case ReceiveMechanismSurgeryUIMessage msg:
HandleReceiveMechanism(msg.SelectedOptionId);
break;
}
}
/// <summary>
/// Called after the client chooses from a list of possible
/// <see cref="SharedBodyPartComponent"/> that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
if (PerformerCache == null ||
!_entities.TryGetComponent(PerformerCache.Value, out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject) ||
BodyCache == null)
{
NotUsefulAnymorePopup();
return;
}
var target = (SharedBodyPartComponent) targetObject;
// TODO BODY Reconsider
if (!target.AttemptSurgery(_surgeryType, BodyCache, this, PerformerCache.Value))
{
NotUsefulAnymorePopup();
}
}
/// <summary>
/// Called after the client chooses from a list of possible
/// <see cref="SharedMechanismComponent"/> to choose from.
/// </summary>
private void HandleReceiveMechanism(int key)
{
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (BodyCache == null ||
!_optionsCache.TryGetValue(key, out var targetObject) ||
targetObject is not MechanismComponent target ||
PerformerCache == null ||
!_entities.TryGetComponent(PerformerCache.Value, out ActorComponent? actor))
{
NotUsefulAnymorePopup();
return;
}
CloseSurgeryUI(actor.PlayerSession);
_callbackCache?.Invoke(target, BodyCache, this, PerformerCache.Value);
}
private void NotUsefulPopup()
{
if (PerformerCache == null) return;
BodyCache?.Owner.PopupMessage(PerformerCache.Value,
Loc.GetString("surgery-tool-component-not-useful-message", ("bodyPart", Owner)));
}
private void NotUsefulAnymorePopup()
{
if (PerformerCache == null) return;
BodyCache?.Owner.PopupMessage(PerformerCache.Value,
Loc.GetString("surgery-tool-component-not-useful-anymore-message", ("bodyPart", Owner)));
}
}
}

View File

@@ -1,67 +0,0 @@
using System.Collections.Generic;
using Content.Server.Body.Surgery.Messages;
using Content.Shared.ActionBlocker;
using Content.Shared.GameTicking;
using Content.Shared.Interaction.Helpers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Body.Surgery.Components
{
[UsedImplicitly]
public class SurgeryToolSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
private readonly HashSet<SurgeryToolComponent> _openSurgeryUIs = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SurgeryWindowOpenMessage>(OnSurgeryWindowOpen);
SubscribeLocalEvent<SurgeryWindowCloseMessage>(OnSurgeryWindowClose);
}
public void Reset(RoundRestartCleanupEvent ev)
{
_openSurgeryUIs.Clear();
}
private void OnSurgeryWindowOpen(SurgeryWindowOpenMessage ev)
{
_openSurgeryUIs.Add(ev.Tool);
}
private void OnSurgeryWindowClose(SurgeryWindowCloseMessage ev)
{
_openSurgeryUIs.Remove(ev.Tool);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var tool in _openSurgeryUIs)
{
if (tool.PerformerCache == null)
{
continue;
}
if (tool.BodyCache == null)
{
continue;
}
if (!_actionBlockerSystem.CanInteract(tool.PerformerCache.Value) ||
!tool.PerformerCache.Value.InRangeUnobstructed(tool.BodyCache))
{
tool.CloseAllSurgeryUIs();
}
}
}
}
}

View File

@@ -1,14 +0,0 @@
using Content.Server.Body.Surgery.Components;
namespace Content.Server.Body.Surgery.Messages
{
public class SurgeryWindowCloseMessage
{
public SurgeryWindowCloseMessage(SurgeryToolComponent tool)
{
Tool = tool;
}
public SurgeryToolComponent Tool { get; }
}
}

View File

@@ -1,17 +0,0 @@
using Content.Server.Body.Surgery.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Surgery.Messages
{
#pragma warning disable 618
public class SurgeryWindowOpenMessage : ComponentMessage
#pragma warning restore 618
{
public SurgeryWindowOpenMessage(SurgeryToolComponent tool)
{
Tool = tool;
}
public SurgeryToolComponent Tool { get; }
}
}

View File

@@ -41,13 +41,13 @@ namespace Content.Server.Body.Systems
}
/// <summary>
/// Returns a list of ValueTuples of <see cref="T"/> and SharedMechanismComponent on each mechanism
/// Returns a list of ValueTuples of <see cref="T"/> and MechanismComponent on each mechanism
/// in the given body.
/// </summary>
/// <param name="uid">The entity to check for the component on.</param>
/// <param name="body">The body to check for mechanisms on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
public IEnumerable<(T Comp, SharedMechanismComponent Mech)> GetComponentsOnMechanisms<T>(EntityUid uid,
public IEnumerable<(T Comp, MechanismComponent Mech)> GetComponentsOnMechanisms<T>(EntityUid uid,
SharedBodyComponent? body=null) where T : Component
{
if (!Resolve(uid, ref body))
@@ -62,7 +62,7 @@ namespace Content.Server.Body.Systems
}
/// <summary>
/// Tries to get a list of ValueTuples of <see cref="T"/> and SharedMechanismComponent on each mechanism
/// Tries to get a list of ValueTuples of <see cref="T"/> and MechanismComponent on each mechanism
/// in the given body.
/// </summary>
/// <param name="uid">The entity to check for the component on.</param>
@@ -71,7 +71,7 @@ namespace Content.Server.Body.Systems
/// <typeparam name="T">The component to check for.</typeparam>
/// <returns>Whether any were found.</returns>
public bool TryGetComponentsOnMechanisms<T>(EntityUid uid,
[NotNullWhen(true)] out IEnumerable<(T Comp, SharedMechanismComponent Mech)>? comps,
[NotNullWhen(true)] out IEnumerable<(T Comp, MechanismComponent Mech)>? comps,
SharedBodyComponent? body=null) where T: Component
{
if (!Resolve(uid, ref body))

View File

@@ -1,8 +1,9 @@
using Content.Server.Body.Components;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
@@ -14,12 +15,12 @@ namespace Content.Server.Body.Systems
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, component, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, component, args) => HandleMind((args.Part).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, component, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, _, args) => HandleMind((args.Part).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromBodyEvent>(OnRemovedFromBody);
SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, component, args) => HandleMind(uid, (args.Old).Owner));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, component, args) => HandleMind((args.OldBody).Owner, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, _, args) => HandleMind(uid, (args.Old).Owner));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind((args.OldBody).Owner, uid));
}
private void OnRemovedFromBody(EntityUid uid, BrainComponent component, RemovedFromBodyEvent args)
@@ -36,8 +37,9 @@ namespace Content.Server.Body.Systems
EntityManager.EnsureComponent<MindComponent>(newEntity);
var oldMind = EntityManager.EnsureComponent<MindComponent>(oldEntity);
if (!EntityManager.HasComponent<IGhostOnMove>(newEntity))
EntityManager.AddComponent<GhostOnMoveComponent>(newEntity);
EnsureComp<GhostOnMoveComponent>(newEntity);
if (HasComp<BodyComponent>(newEntity))
Comp<GhostOnMoveComponent>(newEntity).MustBeDead = true;
// TODO: This is an awful solution.
if (!EntityManager.HasComponent<IMoverComponent>(newEntity))

View File

@@ -57,7 +57,7 @@ public class LungSystem : EntitySystem
public void Gasp(EntityUid uid,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -76,7 +76,7 @@ public class LungSystem : EntitySystem
public void UpdateLung(EntityUid uid,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -128,7 +128,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void Inhale(EntityUid uid, float frameTime,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -159,7 +159,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void TakeGasFrom(EntityUid uid, float frameTime, GasMixture from,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -186,7 +186,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void Exhale(EntityUid uid, float frameTime,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -204,7 +204,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void PushGasTo(EntityUid uid, GasMixture to,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;

View File

@@ -3,6 +3,7 @@ using Content.Server.Body.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;

View File

@@ -1,6 +1,7 @@
using Content.Server.Body.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

View File

@@ -1,3 +1,4 @@
using Content.Server.Chemistry.ReactionEffects;
using Content.Server.Destructible.Thresholds.Behaviors;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

View File

@@ -9,11 +9,13 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Ghost.Components
{
[RegisterComponent]
[ComponentReference(typeof(IGhostOnMove))]
public class GhostOnMoveComponent : Component,IGhostOnMove
public class GhostOnMoveComponent : Component
{
public override string Name => "GhostOnMove";
[DataField("canReturn")] public bool CanReturn { get; set; } = true;
[DataField("mustBeDead")]
public bool MustBeDead = false;
}
}

View File

@@ -8,6 +8,7 @@ using Content.Server.Visible;
using Content.Server.Warps;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -53,6 +54,7 @@ namespace Content.Server.Ghost
// Let's not ghost if our mind is visiting...
if (EntityManager.HasComponent<VisitingMindComponent>(uid)) return;
if (!EntityManager.TryGetComponent<MindComponent>(uid, out var mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
if (component.MustBeDead && TryComp<MobStateComponent>(uid, out var state) && !state.IsDead()) return;
_ticker.OnGhostAttempt(mind.Mind!, component.CanReturn);
}

View File

@@ -1,6 +0,0 @@
namespace Content.Server.Ghost
{
public interface IGhostOnMove
{
}
}

View File

@@ -1,4 +1,5 @@
using Robust.Server.Player;
using Content.Server.Mind.Commands;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;