diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/doors.yml b/Resources/Prototypes/_CP14/Recipes/Construction/doors.yml index 1cd2d6238c..c7482f44a8 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/doors.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/doors.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true id: CP14WoodenDoor - name: wooden door - description: Not the most solid construction, but it's better than nothing. graph: CP14WoodenDoor startNode: start targetNode: CP14WoodenDoor category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/wooden_door.rsi - state: closed objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -20,15 +15,10 @@ - type: construction crystallPunkAllowed: true id: CP14WoodenDoorMirrored - name: wooden door (mirrored) - description: Not the most solid construction, but it's better than nothing. graph: CP14WoodenDoor startNode: start targetNode: CP14WoodenDoorMirrored category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/wooden_door.rsi - state: closed_mirrored objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -39,15 +29,10 @@ - type: construction crystallPunkAllowed: true id: CP14WoodenDoorWindowed - name: wooden windowed door - description: Not the most solid construction, but it's better than nothing. graph: CP14WoodenDoor startNode: start targetNode: CP14WoodenDoorWindowed category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/wooden_windowed_door.rsi - state: closed objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -58,15 +43,10 @@ - type: construction crystallPunkAllowed: true id: CP14WoodenDoorWindowedMirrored - name: wooden windowed door - description: Not the most solid construction, but it's better than nothing. graph: CP14WoodenDoor startNode: start targetNode: CP14WoodenDoorWindowedMirrored category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/wooden_windowed_door.rsi - state: closed_mirrored objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -77,15 +57,10 @@ - type: construction crystallPunkAllowed: true id: CP14IronDoor - name: iron door - description: Solid iron door. graph: CP14IronDoor startNode: start targetNode: CP14IronDoor category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/iron_door.rsi - state: closed objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -96,15 +71,10 @@ - type: construction crystallPunkAllowed: true id: CP14IronDoorMirrored - name: iron door (mirrored) - description: Solid iron door. graph: CP14IronDoor startNode: start targetNode: CP14IronDoorMirrored category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/iron_door.rsi - state: closed_mirrored objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -115,15 +85,10 @@ - type: construction crystallPunkAllowed: true id: CP14IronDoorWindowed - name: iron windowed door - description: The same sturdy iron door, but with a small window. graph: CP14IronDoor startNode: start targetNode: CP14IronDoorWindowed category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/iron_windowed_door.rsi - state: closed objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -134,15 +99,10 @@ - type: construction crystallPunkAllowed: true id: CP14IronDoorWindowedMirrored - name: iron windowed door - description: The same sturdy iron door, but with a small window. graph: CP14IronDoor startNode: start targetNode: CP14IronDoorWindowedMirrored category: construction-category-structures - icon: - sprite: _CP14/Structures/Doors/iron_windowed_door.rsi - state: closed_mirrored objectType: Structure placementMode: SnapgridCenter canRotate: true diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml b/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml index d1cc7e52da..f06119fe91 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true - name: wooden chair - description: Made of the most common planks. Simple and effective! id: CP14ChairWooden graph: CP14Seat startNode: start targetNode: CP14ChairWooden category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/chairs.rsi - state: wooden objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -18,16 +13,11 @@ - type: construction crystallPunkAllowed: true - name: wooden table - description: A simple table made of boards. id: CP14TableWooden graph: CP14TableWooden startNode: start targetNode: CP14TableWooden category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/Tables/wood.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -36,16 +26,11 @@ - type: construction crystallPunkAllowed: true - name: wooden table (round) - description: A simple table made of boards. id: CP14TableWoodenRound graph: CP14TableWoodenRound startNode: start targetNode: CP14TableWoodenRound category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/Tables/wood.rsi - state: round objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -54,16 +39,11 @@ - type: construction crystallPunkAllowed: true - name: wooden counter - description: A simple table made of boards. id: CP14TableWoodenCounter graph: CP14TableWooden startNode: start targetNode: CP14TableWoodenCounter category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/Tables/wood_counter.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -72,16 +52,11 @@ - type: construction crystallPunkAllowed: true - name: wallmount orders board - description: Is there a job for a witcher? id: CP14WallmountOrdersBorder graph: CP14WallmountOrdersBorder startNode: start targetNode: CP14WallmountOrdersBorder category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/wallmount_order_board.rsi - state: base objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -93,15 +68,10 @@ - type: construction crystallPunkAllowed: true id: CP14Mannequin - name: mannequin - description: Wooden mannequin designed for clothing displaying. graph: CP14Mannequin startNode: start targetNode: CP14mannequin category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/mannequin.rsi - state: mannequin objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -112,15 +82,10 @@ - type: construction crystallPunkAllowed: true id: CP14TargetStake - name: target stake - description: A wooden stand on which to fix a target for firing. graph: CP14TargetStake startNode: start targetNode: CP14targetStake category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/target.rsi - state: target_stake objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -130,15 +95,10 @@ - type: construction crystallPunkAllowed: true id: CP14Target - name: target - description: A target for marksmanship practice. graph: CP14TargetStake startNode: start targetNode: CP14target category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/target.rsi - state: target objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -148,15 +108,10 @@ - type: construction crystallPunkAllowed: true id: CP14TargetEffigy - name: target - description: A target for marksmanship practice. graph: CP14TargetEffigy startNode: start targetNode: CP14targetEffigy category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/target.rsi - state: target_effigy objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -167,15 +122,10 @@ - type: construction crystallPunkAllowed: true id: CP14WoodenBed - name: wooden bed - description: Comfortable bed for sleeping. graph: CP14WoodenBed startNode: start targetNode: CP14WoodenBed category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/wooden_bed.rsi - state: icon objectType: Structure placementMode: SnapgridCenter canRotate: false @@ -185,16 +135,11 @@ - type: construction crystallPunkAllowed: true - name: wood bench - description: A bench carved from wood, a comfortable part of the interior designed for sitting and relaxing. id: CP14BenchWood graph: CP14BenchWood startNode: start targetNode: CP14BenchWood category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/bench.rsi - state: wooden objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -204,16 +149,11 @@ - type: construction crystallPunkAllowed: true - name: curtains white - description: Two hanging sheets made of white fabric. id: CP14CurtainsWhite graph: CP14Curtains startNode: start targetNode: CP14CurtainsWhite category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/curtains.rsi - state: white_closed objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -223,16 +163,11 @@ - type: construction crystallPunkAllowed: true - name: curtains blue - description: Two hanging sheets made of blue fabric. id: CP14CurtainsBlue graph: CP14Curtains startNode: start targetNode: CP14CurtainsBlue category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/curtains.rsi - state: blue_closed objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -242,16 +177,11 @@ - type: construction crystallPunkAllowed: true - name: curtains red - description: Two hanging sheets made of red fabric. id: CP14CurtainsRed graph: CP14Curtains startNode: start targetNode: CP14CurtainsRed category: construction-category-furniture - icon: - sprite: _CP14/Structures/Furniture/curtains.rsi - state: red_closed objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -261,16 +191,11 @@ - type: construction crystallPunkAllowed: true - name: wooden closet - description: A simple wooden wardrobe for storing clothes and other things. id: CP14WoodenCloset graph: CP14WoodenCloset startNode: start targetNode: CP14WoodenCloset category: construction-category-furniture - icon: - sprite: _CP14/Structures/Storage/Dressers/wood_cupboard.rsi - state: icon objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -279,16 +204,11 @@ - type: construction crystallPunkAllowed: true - name: wooden cabinet - description: An ordinary wooden cabinet for simple knickknacks. id: CP14WoodenCabinet graph: CP14WoodenCabinet startNode: start targetNode: CP14WoodenCabinet category: construction-category-furniture - icon: - sprite: _CP14/Structures/Storage/Dressers/wood_cabinet.rsi - state: icon objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -297,16 +217,11 @@ - type: construction crystallPunkAllowed: true - name: iron cabinet - description: An ordinary iron cabinet for simple knickknacks. id: CP14IronCabinet graph: CP14IronCabinet startNode: start targetNode: CP14IronCabinet category: construction-category-furniture - icon: - sprite: _CP14/Structures/Storage/Dressers/iron_cabinet.rsi - state: icon objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/misc.yml b/Resources/Prototypes/_CP14/Recipes/Construction/misc.yml index 548ad709db..64517a6c26 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/misc.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/misc.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true - name: Bonfire - description: A pile of logs stacked together, ready to burst into flames at the slightest spark. id: CP14Bonfire graph: CP14Bonfire startNode: start targetNode: CP14Bonfire category: construction-category-misc - icon: - sprite: _CP14/Structures/Furniture/bonfire.rsi - state: base objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -18,16 +13,11 @@ - type: construction crystallPunkAllowed: true - name: Tombstone - description: A piece of stone used to honor the dead. id: CP14BaseTombstone graph: CP14BaseTombstone startNode: start targetNode: CP14BaseTombstone category: construction-category-misc - icon: - sprite: _CP14/Structures/Decoration/tombstone.rsi - state: cross objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -36,16 +26,11 @@ - type: construction crystallPunkAllowed: true - name: Wooden pallet - description: Wooden crates stand. id: CP14WoodenPallet graph: CP14WoodenPallet startNode: start targetNode: CP14WoodenPallet category: construction-category-misc - icon: - sprite: _CP14/Structures/Furniture/pallets.rsi - state: wooden objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/roofs.yml b/Resources/Prototypes/_CP14/Recipes/Construction/roofs.yml index 1f8fbceef3..8b716b0526 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/roofs.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/roofs.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true - name: Wooden roof - description: A roof over your head to protect you from the heat of the sun or the weather. id: CP14RoofWooden graph: CP14RoofWooden startNode: start targetNode: CP14RoofWooden category: construction-category-structures - icon: - sprite: _CP14/Structures/Roof/wooden.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: true @@ -18,16 +13,11 @@ - type: construction crystallPunkAllowed: true - name: Stone roof - description: A roof over your head to protect you from the heat of the sun or the weather. id: CP14RoofStone graph: CP14RoofStone startNode: start targetNode: CP14RoofStone category: construction-category-structures - icon: - sprite: _CP14/Structures/Roof/stone.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: true diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/storage.yml b/Resources/Prototypes/_CP14/Recipes/Construction/storage.yml index 8518e5a0b2..517517e44b 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/storage.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/storage.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true - name: dirt pit - description: You're wasting dirt to create a hole. Makes sense, doesn't it? Can only be built on dirt tiles. id: CP14CrateDirtPitGrave graph: CP14CrateDirtPitGrave startNode: start targetNode: CP14CrateDirtPitGrave category: construction-category-storage - icon: - sprite: _CP14/Structures/Storage/dirt_pit.rsi - state: open objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -21,16 +16,11 @@ - type: construction crystallPunkAllowed: true - name: wooden chest - description: A simple wooden chest for easy storage of junk. id: CP14WoodenChest graph: CP14WoodenChest startNode: start targetNode: CP14WoodenChest category: construction-category-storage - icon: - sprite: _CP14/Structures/Storage/Crates/chest.rsi - state: icon objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -39,16 +29,11 @@ - type: construction crystallPunkAllowed: true - name: small wooden crate - description: A small wooden crate for storing everything. id: CP14SmallWoodenCrate graph: CP14SmallWoodenCrate startNode: start targetNode: CP14SmallWoodenCrate category: construction-category-storage - icon: - sprite: _CP14/Structures/Storage/Crates/small_wooden_crate.rsi - state: icon objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -57,16 +42,11 @@ - type: construction crystallPunkAllowed: true - name: large wooden crate - description: A large wooden crate for storing a lot of things. id: CP14LargeWoodenCrate graph: CP14LargeWoodenCrate startNode: start targetNode: CP14LargeWoodenCrate category: construction-category-storage - icon: - sprite: _CP14/Structures/Storage/Crates/large_wooden_crate.rsi - state: icon objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -75,16 +55,11 @@ - type: construction crystallPunkAllowed: true - name: coffin - description: A comfortable and nice looking coffin to comfortably await your resurrection. id: CP14CrateCoffin graph: CP14CrateCoffin startNode: start targetNode: CP14CrateCoffin category: construction-category-storage - icon: - sprite: _CP14/Structures/Storage/Crates/coffin.rsi - state: base objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -93,16 +68,11 @@ - type: construction crystallPunkAllowed: true - name: wooden barrel - description: The simplest design for storing liquids. id: CP14BaseBarrel graph: CP14BaseBarrel startNode: start targetNode: CP14BaseBarrel category: construction-category-storage - icon: - sprite: _CP14/Structures/Furniture/Barrels/barrel.rsi - state: icon objectType: Structure placementMode: PlaceFree canBuildInImpassable: false @@ -111,16 +81,11 @@ - type: construction crystallPunkAllowed: true - name: wooden crane barrel - description: Large lying barrel with tap, for storing valuable liquids. id: CP14CraneBarrel graph: CP14CraneBarrel startNode: start targetNode: CP14CraneBarrel category: construction-category-storage - icon: - sprite: _CP14/Structures/Furniture/Barrels/crane_barrel.rsi - state: barrel objectType: Structure placementMode: SnapgridCenter canRotate: true @@ -130,16 +95,11 @@ - type: construction crystallPunkAllowed: true - name: wooden small crane barrel - description: A small lying barrel with a tap to quickly pour liquid into mugs. id: CP14CraneBarrelSmall graph: CP14CraneBarrelSmall startNode: start targetNode: CP14CraneBarrelSmall category: construction-category-storage - icon: - sprite: _CP14/Structures/Furniture/Barrels/crane_barrel_small.rsi - state: barrel objectType: Structure placementMode: SnapgridCenter canRotate: true diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/structures.yml b/Resources/Prototypes/_CP14/Recipes/Construction/structures.yml index de8c7fd797..c2676b2610 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/structures.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/structures.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true - name: wallmount torch - description: A torch attached to the wall id: CP14WallmountTorch graph: CP14WallmountTorch startNode: start targetNode: CP14WallmountTorch category: construction-category-structures - icon: - sprite: _CP14/Structures/Furniture/wallmount_torch.rsi - state: base objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -20,16 +15,11 @@ - type: construction crystallPunkAllowed: true - name: floor torch - description: A good, reliable light source. Too bad it doesn't last. id: CP14FloorTorch graph: CP14FloorTorch startNode: start targetNode: CP14FloorTorch category: construction-category-structures - icon: - sprite: _CP14/Structures/Furniture/torch_floor.rsi - state: base objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -38,16 +28,11 @@ - type: construction crystallPunkAllowed: true - name: crystal wall lamp - description: A simple wallmount magical device that converts crystal energy into bright light. id: CP14WallmountLampEmpty graph: CP14WallmountLampEmpty startNode: start targetNode: CP14WallmountLampEmpty category: construction-category-structures - icon: - sprite: _CP14/Structures/Wallmount/wallmount_lamp.rsi - state: base objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: true @@ -58,16 +43,11 @@ - type: construction crystallPunkAllowed: true - name: bar shelf - description: Wall shelves to store your wine collection. id: CP14WallmountBarShelfA graph: CP14WallmountBarShelfA startNode: start targetNode: CP14WallmountBarShelfA category: construction-category-structures - icon: - sprite: _CP14/Structures/Wallmount/wallmount_bar_shelf.rsi - state: shelf objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/walls.yml b/Resources/Prototypes/_CP14/Recipes/Construction/walls.yml index b1d074d473..3aa53e5200 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/walls.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/walls.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true - name: wooden wall - description: Sturdy enough to cover you from threats or cold winds. id: CP14WoodenWall graph: CP14WallWooden startNode: start targetNode: CP14WallWooden category: construction-category-structures - icon: - sprite: _CP14/Structures/Walls/wooden_wall.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -18,16 +13,11 @@ - type: construction crystallPunkAllowed: true - name: wooden birch wall - description: Sturdy enough to cover you from threats or cold winds. id: CP14WoodenWallBirch graph: CP14WallWoodenBirch startNode: start targetNode: CP14WallWoodenBirch category: construction-category-structures - icon: - sprite: _CP14/Structures/Walls/wooden_wall_birch.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -36,16 +26,11 @@ - type: construction crystallPunkAllowed: true - name: palisade - description: A wall of sharp logs. Not that it's a safe haven. id: CP14WallWoodenPalisade graph: CP14WallWoodenPalisade startNode: start targetNode: CP14WallWoodenPalisade category: construction-category-structures - icon: - sprite: _CP14/Structures/Walls/wooden_palisad.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -54,16 +39,11 @@ - type: construction crystallPunkAllowed: true - name: wooden window - description: A wooden wall with a glass window in it. id: CP14WindowWooden graph: CP14WallWooden startNode: start targetNode: CP14WindowWooden category: construction-category-structures - icon: - sprite: _CP14/Structures/Windows/wooden_window.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -72,16 +52,11 @@ - type: construction crystallPunkAllowed: true - name: earth wall - description: A tall pile of dirt. Can a house be built from it? id: CP14WallDirt graph: CP14WallDirt startNode: start targetNode: WallDirt category: construction-category-structures - icon: - sprite: _CP14/Structures/Walls/Natural/dirt_wall.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -90,16 +65,11 @@ - type: construction crystallPunkAllowed: true - name: stonebrick wall - description: Sturdy enough to cover you from threats or cold winds. id: CP14WallStonebrick graph: CP14WallStonebrick startNode: start targetNode: CP14WallStonebrick category: construction-category-structures - icon: - sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -108,16 +78,11 @@ - type: construction crystallPunkAllowed: true - name: marble brick wall - description: Sturdy enough to cover you from threats or cold winds. id: CP14WallMarbleBrick graph: CP14WallMarbleBrick startNode: start targetNode: CP14WallMarbleBrick category: construction-category-structures - icon: - sprite: _CP14/Structures/Walls/marblebricks_stone_wall.rsi - state: full objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/workstations.yml b/Resources/Prototypes/_CP14/Recipes/Construction/workstations.yml index ab3fc49e17..d6f47de513 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/workstations.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/workstations.yml @@ -1,15 +1,10 @@ - type: construction crystallPunkAllowed: true - name: Workbench - description: Table for the production of various basic tools. id: CP14Workbench graph: CP14Workbench startNode: start targetNode: CP14Workbench category: construction-category-machines - icon: - sprite: _CP14/Structures/Furniture/workbench.rsi - state: workbench objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -18,16 +13,11 @@ - type: construction crystallPunkAllowed: true - name: Cooking table - description: A table to work with food. Time to cook! id: CP14WorkbenchCooking graph: CP14WorkbenchCooking startNode: start targetNode: CP14WorkbenchCooking category: construction-category-machines - icon: - sprite: _CP14/Structures/Furniture/workbench.rsi - state: cooking_table objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false @@ -36,16 +26,11 @@ - type: construction crystallPunkAllowed: true - name: Sewing table - description: A table with embroidery tools to create different clothing and materials. id: CP14WorkbenchSewing graph: CP14WorkbenchSewing startNode: start targetNode: CP14WorkbenchSewing category: construction-category-machines - icon: - sprite: _CP14/Structures/Furniture/workbench.rsi - state: sewing_table objectType: Structure placementMode: SnapgridCenter canBuildInImpassable: false