Dynamic anomaly scanner texture (#37585)
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@@ -7,7 +7,7 @@ using Robust.Shared.Timing;
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namespace Content.Client.Anomaly;
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public sealed class AnomalySystem : SharedAnomalySystem
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public sealed partial class AnomalySystem : SharedAnomalySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly FloatingVisualizerSystem _floating = default!;
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@@ -24,6 +24,7 @@ public sealed class AnomalySystem : SharedAnomalySystem
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SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnStartup(EntityUid uid, AnomalyComponent component, ComponentStartup args)
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{
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_floating.FloatAnimation(uid, component.FloatingOffset, component.AnimationKey, component.AnimationTime);
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