Another gun PR (#7450)

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
This commit is contained in:
TaralGit
2022-04-15 15:39:16 -07:00
committed by GitHub
parent 9d1f36eb55
commit 52ec5036d5
26 changed files with 143 additions and 0 deletions

View File

@@ -150,6 +150,33 @@
- type: BatteryBarrel
fireCost: 12
- type: entity
name: nightfall laser rifle
parent: BatteryGunBase
id: LaserRifleSniper
description: A scoped high capacity laser rifle.
components:
- type: Sprite
netsync: false
sprite: Objects/Weapons/Guns/Battery/nightfall.rsi
layers:
- state: base
map: ["enum.RangedBarrelVisualLayers.Base"]
- state: mag-unshaded-4
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
shader: unshaded
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/nightfall.rsi
- type: BatteryBarrel
fireCost: 6
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: true
- type: entity
name: DEAC-12 pulse carbine
parent: BatteryGunBase
@@ -180,6 +207,36 @@
volume: -2
startingItem: PowerCellSmallHigh
- type: entity
name: destroyer pulse rifle
parent: BatteryGunBase
id: PulseRifleDeathSquad
description: A weapon that fully lives up to its name.
components:
- type: Sprite
netsync: false
sprite: Objects/Weapons/Guns/Battery/pulse_rifle.rsi
layers:
- state: base
map: ["enum.RangedBarrelVisualLayers.Base"]
- state: mag-unshaded-4
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
shader: unshaded
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/pulse_rifle.rsi
- type: BatteryBarrel
fireCost: 6
ammoPrototype: Pulse
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: PowerCellSlot
cellSlot:
ejectOnUse: true
soundOptions:
volume: -2
startingItem: PowerCellSmallHigh
- type: entity
name: laser cannon
parent: BatteryGunBase