refactor: Magic system (#1138)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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@@ -41,9 +41,7 @@ public partial class CP14MagicEnergySystem
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}
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if (passed)
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{
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TransferEnergy(uid, sinkUid, relay.Energy, out _, out _, container, safe: relay.Safe);
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}
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TransferEnergy((uid, container), sinkUid, relay.Energy, out _, out _, safe: relay.Safe);
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}
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relay.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(relay.Delay);
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