Beds, Medical Beds, Stasis Beds (#6695)
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@@ -312,3 +312,26 @@
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Amount: 1
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DefaultPrototype: Beaker
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ExamineName: Glass Beaker
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- type: entity
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id: StasisBedMachineCircuitboard
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parent: BaseMachineCircuitboard
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name: Stasis Bed (Machine Board)
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components:
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- type: MachineBoard
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prototype: StasisBed
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requirements:
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Capacitor: 1
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Manipulator: 1
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materialRequirements:
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Cable: 3
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tagRequirements:
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Pipe:
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Amount: 4
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DefaultPrototype: GasPipeStraight
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ExamineName: Pipe
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Cryobeaker:
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Amount: 2
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DefaultPrototype: CryostasisBeaker
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ExamineName: Cryostasis Beaker
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@@ -144,7 +144,11 @@
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solution: beaker
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Tag
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tags:
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- GlassBeaker
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- Cryobeaker
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- type: entity
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name: bluespace beaker
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parent: BaseBeaker
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@@ -2,8 +2,15 @@
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name: bed
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id: Bed
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parent: BaseStructure
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description: This is used to lie in, sleep in or strap on.
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description: This is used to lie in, sleep in or strap on. Resting here provides extremely slow healing.
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components:
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- type: HealOnBuckle
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damage:
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groups:
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Brute: -0.2 ## 0.1 per
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Burn: -0.2
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types:
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Poison: -0.1
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- type: Physics
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bodyType: Static
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- type: Fixtures
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@@ -52,6 +59,25 @@
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- type: Pullable
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- type: entity
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parent: Bed
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id: MedicalBed
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name: medical bed
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description: A hospital bed for patients to recover in. Resting here provides fairly slow healing.
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components:
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- type: Sprite
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state: bed-MED
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- type: HealOnBuckle
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damage:
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groups:
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Brute: -0.4 ## 0.2 per
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Burn: -0.4
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types:
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Poison: -0.2
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- type: Construction
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graph: bed
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node: medicalbed
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- type: entity
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parent: Bed
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id: DogBed
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@@ -245,6 +245,7 @@
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- ShuttleConsoleCircuitboard
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- CircuitImprinterMachineCircuitboard
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- DawInstrumentMachineCircuitboard
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- StasisBedMachineCircuitboard
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- type: Machine
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board: CircuitImprinterMachineCircuitboard
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@@ -0,0 +1,51 @@
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- type: entity
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id: StasisBed
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name: stasis bed
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parent: BaseStructure
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description: A bed that massively slows down the patient's metabolism, allowing more time to administer a proper treatment for stabilization.
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components:
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- type: StasisBed
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multiplier: 10
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- type: Sprite
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sprite: Structures/Machines/stasis_bed.rsi
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netsync: false
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layers:
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- state: icon
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- state: unlit
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shader: unshaded
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map: ["enum.StasisBedVisualLayers.IsOn"]
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- type: StasisBedVisuals
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- type: Appearance
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- type: ApcPowerReceiver
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powerLoad: 1000
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- type: ExtensionCableReceiver
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 75
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 2
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- type: Strap
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position: Down
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rotation: -90
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.45,-0.45,0.45,0.05"
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mass: 25
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mask:
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- SmallImpassable
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