Demiplan polishing v4 (#530)

* Wizden PR copy

* sync

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs

* some rebalance

* required exits and enters!

* room fill fix

* snakes nerf

* enable En-US localization for playtest

* guidebook update

* hotfix!!!

* anchoring deletion

* trying fix caves

* Update RoomFillSystem.cs

* disable locations for test

* Update CP14SpawnRandomDemiplaneJob.cs

* Update required_layers.yml

* Revert "Update required_layers.yml"

This reverts commit 2dd33db282.

* finally

* Update ContentLocalizationManager.cs

* Update spawners.yml

* Update test.yml

* fix
This commit is contained in:
Ed
2024-11-03 14:40:21 +03:00
committed by GitHub
parent 51f4ec84d5
commit 53df2848c4
13 changed files with 196 additions and 148 deletions

View File

@@ -32,7 +32,7 @@ public sealed class RoomFillSystem : EntitySystem
_dungeon.SpawnRoom(
xform.GridUid.Value,
mapGrid,
_maps.LocalToTile(xform.GridUid.Value, mapGrid, xform.Coordinates),
_maps.LocalToTile(xform.GridUid.Value, mapGrid, xform.Coordinates) - new Vector2i(room.Size.X/2,room.Size.Y/2), //CP14 Offset for halfroom
room,
random,
null,