Demiplan polishing v4 (#530)
* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
* anchoring deletion
* trying fix caves
* Update RoomFillSystem.cs
* disable locations for test
* Update CP14SpawnRandomDemiplaneJob.cs
* Update required_layers.yml
* Revert "Update required_layers.yml"
This reverts commit 2dd33db282.
* finally
* Update ContentLocalizationManager.cs
* Update spawners.yml
* Update test.yml
* fix
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@@ -32,7 +32,7 @@ public sealed class RoomFillSystem : EntitySystem
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_dungeon.SpawnRoom(
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xform.GridUid.Value,
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mapGrid,
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_maps.LocalToTile(xform.GridUid.Value, mapGrid, xform.Coordinates),
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_maps.LocalToTile(xform.GridUid.Value, mapGrid, xform.Coordinates) - new Vector2i(room.Size.X/2,room.Size.Y/2), //CP14 Offset for halfroom
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room,
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random,
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null,
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