Demiplan polishing v4 (#530)

* Wizden PR copy

* sync

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs

* some rebalance

* required exits and enters!

* room fill fix

* snakes nerf

* enable En-US localization for playtest

* guidebook update

* hotfix!!!

* anchoring deletion

* trying fix caves

* Update RoomFillSystem.cs

* disable locations for test

* Update CP14SpawnRandomDemiplaneJob.cs

* Update required_layers.yml

* Revert "Update required_layers.yml"

This reverts commit 2dd33db282.

* finally

* Update ContentLocalizationManager.cs

* Update spawners.yml

* Update test.yml

* fix
This commit is contained in:
Ed
2024-11-03 14:40:21 +03:00
committed by GitHub
parent 51f4ec84d5
commit 53df2848c4
13 changed files with 196 additions and 148 deletions

View File

@@ -10,7 +10,7 @@ namespace Content.Shared.Localizations
[Dependency] private readonly ILocalizationManager _loc = default!;
// If you want to change your codebase's language, do it here.
public const string Culture = "en-US"; // CrystallPunk-Localization. "ru-RU" or "en-US"
public const string Culture = "ru-RU"; // CrystallPunk-Localization. "ru-RU" or "en-US"
/// <summary>
/// Custom format strings used for parsing and displaying minutes:seconds timespans.
@@ -28,9 +28,9 @@ namespace Content.Shared.Localizations
var culture = new CultureInfo(Culture);
_loc.LoadCulture(culture);
// Uncomment for Ru localization
//var fallbackCulture = new CultureInfo("en-US");
//_loc.LoadCulture(fallbackCulture);
//_loc.SetFallbackCluture(fallbackCulture);
var fallbackCulture = new CultureInfo("en-US");
_loc.LoadCulture(fallbackCulture);
_loc.SetFallbackCluture(fallbackCulture);
//
_loc.AddFunction(culture, "PRESSURE", FormatPressure);