Demiplan polishing v4 (#530)
* Wizden PR copy
* sync
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
* some rebalance
* required exits and enters!
* room fill fix
* snakes nerf
* enable En-US localization for playtest
* guidebook update
* hotfix!!!
* anchoring deletion
* trying fix caves
* Update RoomFillSystem.cs
* disable locations for test
* Update CP14SpawnRandomDemiplaneJob.cs
* Update required_layers.yml
* Revert "Update required_layers.yml"
This reverts commit 2dd33db282.
* finally
* Update ContentLocalizationManager.cs
* Update spawners.yml
* Update test.yml
* fix
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@@ -10,7 +10,7 @@ namespace Content.Shared.Localizations
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[Dependency] private readonly ILocalizationManager _loc = default!;
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// If you want to change your codebase's language, do it here.
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public const string Culture = "en-US"; // CrystallPunk-Localization. "ru-RU" or "en-US"
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public const string Culture = "ru-RU"; // CrystallPunk-Localization. "ru-RU" or "en-US"
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/// <summary>
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/// Custom format strings used for parsing and displaying minutes:seconds timespans.
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@@ -28,9 +28,9 @@ namespace Content.Shared.Localizations
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var culture = new CultureInfo(Culture);
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_loc.LoadCulture(culture);
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// Uncomment for Ru localization
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//var fallbackCulture = new CultureInfo("en-US");
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//_loc.LoadCulture(fallbackCulture);
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//_loc.SetFallbackCluture(fallbackCulture);
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var fallbackCulture = new CultureInfo("en-US");
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_loc.LoadCulture(fallbackCulture);
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_loc.SetFallbackCluture(fallbackCulture);
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//
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_loc.AddFunction(culture, "PRESSURE", FormatPressure);
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