Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync

# Conflicts:
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
This commit is contained in:
Ed
2025-04-15 00:44:29 +03:00
463 changed files with 17534 additions and 10124 deletions

View File

@@ -10,10 +10,7 @@ using Content.Shared.Tag;
using Content.Shared.Verbs;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -27,7 +24,6 @@ public sealed class GuidebookSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly VerbSystem _verbSystem = default!;
[Dependency] private readonly RgbLightControllerSystem _rgbLightControllerSystem = default!;
[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;