Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync
# Conflicts: # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
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@@ -10,10 +10,7 @@ using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -27,7 +24,6 @@ public sealed class GuidebookSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly VerbSystem _verbSystem = default!;
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[Dependency] private readonly RgbLightControllerSystem _rgbLightControllerSystem = default!;
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[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
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