Only auto-enable internals when necessary (#28248)
* Only auto-enable internals when necessary * Add toxic gas check * Rename Any -> AnyPositive
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@@ -51,7 +51,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
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{
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if (modifiedDamage.Any() && !deleted)
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if (modifiedDamage.AnyPositive() && !deleted)
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{
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_color.RaiseEffect(Color.Red, new List<EntityUid> { target }, Filter.Pvs(target, entityManager: EntityManager));
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}
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