Add mapping editor (#23427)

* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2024-08-03 20:31:45 -07:00
committed by GitHub
parent 6e8f8d706a
commit 54d5bd266c
37 changed files with 2024 additions and 47 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Client.Decals.Overlays;
@@ -16,7 +17,7 @@ public sealed class DecalPlacementOverlay : Overlay
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprite;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities;
public DecalPlacementOverlay(DecalPlacementSystem placement, SharedTransformSystem transform, SpriteSystem sprite)
{
@@ -24,6 +25,7 @@ public sealed class DecalPlacementOverlay : Overlay
_placement = placement;
_transform = transform;
_sprite = sprite;
ZIndex = 1000;
}
protected override void Draw(in OverlayDrawArgs args)
@@ -55,7 +57,7 @@ public sealed class DecalPlacementOverlay : Overlay
if (snap)
{
localPos = (Vector2) localPos.Floored() + grid.TileSizeHalfVector;
localPos = localPos.Floored() + grid.TileSizeHalfVector;
}
// Nothing uses snap cardinals so probably don't need preview?