diff --git a/Content.Shared/Light/Components/LightCycleComponent.cs b/Content.Shared/Light/Components/LightCycleComponent.cs index 9389eb5788..023d1c71d2 100644 --- a/Content.Shared/Light/Components/LightCycleComponent.cs +++ b/Content.Shared/Light/Components/LightCycleComponent.cs @@ -28,7 +28,7 @@ public sealed partial class LightCycleComponent : Component /// Should the offset be randomised upon MapInit. /// [DataField, AutoNetworkedField] - public bool InitialOffset = true; + public bool InitialOffset = false; //CP14 false default /// /// Trench of the oscillation. diff --git a/Content.Shared/Light/Components/SunShadowCycleComponent.cs b/Content.Shared/Light/Components/SunShadowCycleComponent.cs index a57ed4c137..5cacd502b3 100644 --- a/Content.Shared/Light/Components/SunShadowCycleComponent.cs +++ b/Content.Shared/Light/Components/SunShadowCycleComponent.cs @@ -28,10 +28,10 @@ public sealed partial class SunShadowCycleComponent : Component [DataField, AutoNetworkedField] public List Directions = new() //CP14 replaced vectors { - new SunShadowCycleDirection(0f, new Vector2(0.1f, 3f), 0f), - new SunShadowCycleDirection(0.25f,new Vector2(3f, 0f), 0.5f), - new SunShadowCycleDirection(0.5f, new Vector2(-0.1f,-3f), 0.8f), - new SunShadowCycleDirection(0.75f,new Vector2(-3f, 0f), 0.5f), + new SunShadowCycleDirection(0f, new Vector2(-0.1f,-3f), 0.8f), + new SunShadowCycleDirection(0.25f,new Vector2(3f, 0f), 0.8f), + new SunShadowCycleDirection(0.5f, new Vector2(0.1f, 3f), 0.8f), + new SunShadowCycleDirection(0.75f,new Vector2(-3f, 0f), 0.8f), }; };