Add explosion.can_create_vacuum cvar (#27548)
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@@ -1,3 +1,4 @@
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using Content.Shared.Maps;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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@@ -905,6 +906,13 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<int> ExplosionSingleTickAreaLimit =
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CVarDef.Create("explosion.single_tick_area_limit", 400, CVar.SERVERONLY);
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/// <summary>
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/// Whether or not explosions are allowed to create tiles that have
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/// <see cref="ContentTileDefinition.MapAtmosphere"/> set to true.
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/// </summary>
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public static readonly CVarDef<bool> ExplosionCanCreateVacuum =
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CVarDef.Create("explosion.can_create_vacuum", true, CVar.SERVERONLY);
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/*
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* Radiation
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*/
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@@ -1994,7 +2002,7 @@ namespace Content.Shared.CCVar
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// Clippy!
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public static readonly CVarDef<string> TippyEntity =
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CVarDef.Create("tippy.entity", "Tippy", CVar.SERVER | CVar.REPLICATED);
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/*
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* DEBUG
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*/
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