Removes duplicate CE and paramedic jumpsuits (#39520)
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@@ -49,17 +49,6 @@
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sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi
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#Paramedic
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- type: entity
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitParamedicNT
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name: paramedic jumpsuit
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description: A basic white & blue jumpsuit made for Nanotrasen paramedics stationed in combat sectors.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
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- type: entity
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parent: [ ClothingUniformBase, BaseSyndicateContraband ]
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id: ClothingUniformJumpsuitParamedicSyndie
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@@ -73,17 +62,6 @@
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#HEADS OF STAFF
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#Chief Engineer
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- type: entity
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitChiefEngineerNT
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name: chief engineer jumpsuit
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description: It is often joked that the role of the combat-sector Chief Engineer is where the actual, logistically-minded engineers are promoted to. Good luck.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
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- type: entity
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parent: [ ClothingUniformBase, BaseSyndicateContraband ]
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id: ClothingUniformJumpsuitChiefEngineerSyndie
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@@ -738,7 +738,7 @@
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- type: startingGear
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id: VisitorParamedic
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equipment:
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jumpsuit: ClothingUniformJumpsuitParamedicNT
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jumpsuit: ClothingUniformJumpsuitParamedic
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shoes: ClothingShoesSwat
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gloves: ClothingHandsGlovesLatex
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head: ClothingHeadHatParamedicsoft
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