Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs
This commit is contained in:
Ed
2024-04-18 03:08:42 +03:00
committed by GitHub
parent d67d782f99
commit 5659edd207
6 changed files with 17 additions and 3 deletions

View File

@@ -213,6 +213,9 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
if (!IsPowered(uid, electrified, transform))
return false;
if (!_random.Prob(electrified.Probability))
return false;
EnsureComp<ActivatedElectrifiedComponent>(uid);
_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, true);