Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs
This commit is contained in:
Ed
2024-04-18 03:08:42 +03:00
committed by GitHub
parent d67d782f99
commit 5659edd207
6 changed files with 17 additions and 3 deletions

View File

@@ -153,7 +153,7 @@ namespace Content.Server.Explosion.EntitySystems
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
// TODO Make flash durations sane ffs.
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability);
args.Handled = true;
}