Adds the antimatter engine (#1905)

* adds antimatter engine

* fixes some nullables

* fixes ALL OF THE NULLABLES

* adds explosions

* adds fancy lighting

* requested changes + license info

Co-authored-by: ancientpower <ancientpowerer@gmail.com>
This commit is contained in:
ancientpower
2020-08-29 06:05:44 -05:00
committed by GitHub
parent 6156ce3534
commit 566ed6b770
49 changed files with 1642 additions and 0 deletions

View File

@@ -0,0 +1,32 @@
using Content.Server.GameObjects.Components.Power.AME;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class AntimatterEngineSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Initialize()
{
base.Initialize();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime >= 10)
{
foreach (var comp in ComponentManager.EntityQuery<AMEControllerComponent>())
{
comp.OnUpdate(frameTime);
}
_accumulatedFrameTime -= 10;
}
}
}
}