add testing long wall
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@@ -0,0 +1,60 @@
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- type: entity
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abstract: true
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parent: BaseStructure
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id: BaseLongWall
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name: стена
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description: Это стена. Она достаточно прочная, чтобы укрыть вас от угроз.
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placement:
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mode: SnapgridCenter
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snap:
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- Wall
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components:
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- type: Transform
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noRot: true
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- type: RangedDamageSound
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soundGroups:
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Brute:
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collection:
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MetalBulletImpact
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soundTypes:
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Heat:
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collection:
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MetalLaserImpact
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- type: Tag
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tags:
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- Wall
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- type: Sprite
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drawdepth: Overdoors
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offset: 0,0.2
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snapCardinals: true
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#- type: Icon
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# state: full
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- type: PlacementReplacement
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key: walls
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: StructuralMetallic
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 1000
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- type: Occluder
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- type: Airtight
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- type: BlockWeather
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- type: entity
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parent: BaseLongWall
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id: TestLongWall
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components:
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- type: Sprite
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sprite: CrystallPunk/Structures/Walls/testwall.rsi
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state: test
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