Merge branch 'master' into ed-17-07-2024-dungenagain
This commit is contained in:
@@ -0,0 +1,22 @@
|
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/*
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* All right reserved to CrystallPunk.
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*
|
||||
* BUT this file is sublicensed under MIT License
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*
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*/
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using Content.Server._CP14.BiomeSpawner.EntitySystems;
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using Content.Shared.Parallax.Biomes;
|
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using Robust.Shared.Prototypes;
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|
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namespace Content.Server._CP14.BiomeSpawner.Components;
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||||
|
||||
/// <summary>
|
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/// fills the tile in which it is located with the contents of the biome. Includes: tile, decals and entities
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/// </summary>
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[RegisterComponent, Access(typeof(CP14BiomeSpawnerSystem))]
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public sealed partial class CP14BiomeSpawnerComponent : Component
|
||||
{
|
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[DataField]
|
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public ProtoId<BiomeTemplatePrototype> Biome = "Grasslands";
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}
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@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* All right reserved to CrystallPunk.
|
||||
*
|
||||
* BUT this file is sublicensed under MIT License
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Linq;
|
||||
using Content.Server._CP14.BiomeSpawner.Components;
|
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using Content.Server._CP14.RoundSeed;
|
||||
using Content.Server.Decals;
|
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using Content.Server.Parallax;
|
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using Robust.Server.GameObjects;
|
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using Robust.Shared.Map;
|
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._CP14.BiomeSpawner.EntitySystems;
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||||
|
||||
public sealed class CP14BiomeSpawnerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly BiomeSystem _biome = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedMapSystem _maps = default!;
|
||||
[Dependency] private readonly DecalSystem _decals = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly CP14RoundSeedSystem _roundSeed = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<CP14BiomeSpawnerComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<CP14BiomeSpawnerComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
SpawnBiome(ent);
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||||
QueueDel(ent);
|
||||
}
|
||||
|
||||
private void SpawnBiome(Entity<CP14BiomeSpawnerComponent> ent)
|
||||
{
|
||||
var biome = _proto.Index(ent.Comp.Biome);
|
||||
var spawnerTransform = Transform(ent);
|
||||
if (spawnerTransform.GridUid == null)
|
||||
return;
|
||||
|
||||
var gridUid = spawnerTransform.GridUid.Value;
|
||||
|
||||
if (!TryComp<MapGridComponent>(gridUid, out var map))
|
||||
return;
|
||||
|
||||
var seed = _roundSeed.GetSeed();
|
||||
|
||||
var vec = _transform.GetGridOrMapTilePosition(ent);
|
||||
|
||||
if (!_biome.TryGetTile(vec, biome.Layers, seed, map, out var tile))
|
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return;
|
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|
||||
// Set new tile
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_maps.SetTile(gridUid, map, vec, tile.Value);
|
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|
||||
var tileCenterVec = vec + map.TileSizeHalfVector;
|
||||
|
||||
// Remove old decals
|
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var oldDecals = _decals.GetDecalsInRange(gridUid, tileCenterVec);
|
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foreach (var (id, _) in oldDecals)
|
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{
|
||||
_decals.RemoveDecal(gridUid, id);
|
||||
}
|
||||
|
||||
//Add decals
|
||||
if (_biome.TryGetDecals(vec, biome.Layers, seed, map, out var decals))
|
||||
{
|
||||
foreach (var decal in decals)
|
||||
{
|
||||
_decals.TryAddDecal(decal.ID, new EntityCoordinates(gridUid, decal.Position), out _);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove entities
|
||||
var oldEntities = _lookup.GetEntitiesInRange(spawnerTransform.Coordinates, 0.48f);
|
||||
// TODO: Replace this shit with GetEntitiesInBox2
|
||||
foreach (var entToRemove in oldEntities.Concat(new[] { ent.Owner })) // Do not remove self
|
||||
{
|
||||
QueueDel(entToRemove);
|
||||
}
|
||||
|
||||
if (_biome.TryGetEntity(vec, biome.Layers, tile.Value, seed, map, out var entityProto))
|
||||
Spawn(entityProto, new EntityCoordinates(gridUid, tileCenterVec));
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,16 @@
|
||||
using Content.Server._CP14.GameTicking.Rules.Components;
|
||||
using Content.Server.Mind;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
public sealed class CP14ExpeditionObjectivesRule : GameRuleSystem<CP14ExpeditionObjectivesRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -25,9 +30,38 @@ public sealed class CP14ExpeditionObjectivesRule : GameRuleSystem<CP14Expedition
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var objective in expedition.Objectives)
|
||||
foreach (var (job, groups) in expedition.RoleObjectives)
|
||||
{
|
||||
_mind.TryAddObjective(mindId.Value, mind, objective);
|
||||
if (args.JobId is null || args.JobId != job)
|
||||
continue;
|
||||
|
||||
foreach (var weightGroupProto in groups)
|
||||
{
|
||||
if (!_proto.TryIndex(weightGroupProto, out var weightGroup))
|
||||
continue;
|
||||
|
||||
_mind.TryAddObjective(mindId.Value, mind, weightGroup.Pick(_random));
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (departmentProto, objectives) in expedition.DepartmentObjectives)
|
||||
{
|
||||
if (args.JobId is null)
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||||
continue;
|
||||
|
||||
if (!_proto.TryIndex(departmentProto, out var department))
|
||||
continue;
|
||||
|
||||
if (!department.Roles.Contains(args.JobId))
|
||||
continue;
|
||||
|
||||
foreach (var weightGroupProto in objectives)
|
||||
{
|
||||
if (!_proto.TryIndex(weightGroupProto, out var weightGroup))
|
||||
continue;
|
||||
|
||||
_mind.TryAddObjective(mindId.Value, mind, weightGroup.Pick(_random));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._CP14.GameTicking.Rules.Components;
|
||||
@@ -10,5 +12,8 @@ namespace Content.Server._CP14.GameTicking.Rules.Components;
|
||||
public sealed partial class CP14ExpeditionObjectivesRuleComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public List<EntProtoId> Objectives = new();
|
||||
public Dictionary<ProtoId<JobPrototype>, List<ProtoId<WeightedRandomPrototype>>> RoleObjectives = new();
|
||||
|
||||
[DataField]
|
||||
public Dictionary<ProtoId<DepartmentPrototype>, List<ProtoId<WeightedRandomPrototype>>> DepartmentObjectives = new();
|
||||
}
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Shared._CP14.LockKey;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared._CP14.LockKey.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Lock;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using CP14KeyComponent = Content.Shared._CP14.LockKey.Components.CP14KeyComponent;
|
||||
using CP14LockComponent = Content.Shared._CP14.LockKey.Components.CP14LockComponent;
|
||||
|
||||
namespace Content.Server._CP14.LockKey;
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||||
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@@ -16,9 +12,6 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
|
||||
[Dependency] private readonly LockSystem _lock = default!;
|
||||
|
||||
private Dictionary<ProtoId<CP14LockCategoryPrototype>, List<int>> _roundKeyData = new();
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@@ -28,7 +21,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
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||||
{
|
||||
base.Initialize();
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||||
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||||
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundEnd);
|
||||
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||||
SubscribeLocalEvent<CP14LockComponent, MapInitEvent>(OnLockInit);
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SubscribeLocalEvent<CP14KeyComponent, MapInitEvent>(OnKeyInit);
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@@ -37,7 +30,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
|
||||
}
|
||||
|
||||
#region Init
|
||||
private void OnRoundStart(RoundStartingEvent ev)
|
||||
private void OnRoundEnd(RoundRestartCleanupEvent ev)
|
||||
{
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||||
_roundKeyData = new();
|
||||
}
|
||||
@@ -68,7 +61,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
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||||
if (key.Comp.LockShape == null)
|
||||
return;
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||||
|
||||
var markup = Loc.GetString("cp-lock-examine-key", ("item", MetaData(key).EntityName));
|
||||
var markup = Loc.GetString("cp14-lock-examine-key", ("item", MetaData(key).EntityName));
|
||||
markup += " (";
|
||||
foreach (var item in key.Comp.LockShape)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
using System.Numerics;
|
||||
using Content.Server._CP14.MagicEnergy.Components;
|
||||
using Content.Shared._CP14.MagicEnergy.Components;
|
||||
|
||||
namespace Content.Server._CP14.MagicEnergy;
|
||||
|
||||
public partial class CP14MagicEnergySystem
|
||||
{
|
||||
private void InitializeDraw()
|
||||
{
|
||||
SubscribeLocalEvent<CP14MagicEnergyDrawComponent, MapInitEvent>(OnDrawMapInit);
|
||||
SubscribeLocalEvent<CP14RandomAuraNodeComponent, MapInitEvent>(OnRandomRangeMapInit);
|
||||
}
|
||||
|
||||
private void OnRandomRangeMapInit(Entity<CP14RandomAuraNodeComponent> random, ref MapInitEvent args)
|
||||
{
|
||||
if (!TryComp<CP14AuraNodeComponent>(random, out var draw))
|
||||
return;
|
||||
|
||||
draw.Energy = _random.NextFloat(random.Comp.MinDraw, random.Comp.MaxDraw);
|
||||
draw.Range = _random.NextFloat(random.Comp.MinRange, random.Comp.MaxRange);
|
||||
}
|
||||
|
||||
private void OnDrawMapInit(Entity<CP14MagicEnergyDrawComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
ent.Comp.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(ent.Comp.Delay);
|
||||
}
|
||||
|
||||
private void UpdateDraw(float frameTime)
|
||||
{
|
||||
UpdateEnergyContainer();
|
||||
UpdateEnergyCrystalSlot();
|
||||
UpdateEnergyRadiusDraw();
|
||||
}
|
||||
|
||||
private void UpdateEnergyContainer()
|
||||
{
|
||||
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyContainerComponent>();
|
||||
while (query.MoveNext(out var uid, out var draw, out var magicContainer))
|
||||
{
|
||||
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
||||
continue;
|
||||
|
||||
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
||||
|
||||
ChangeEnergy(uid, magicContainer, draw.Energy, safe: draw.Safe);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEnergyCrystalSlot()
|
||||
{
|
||||
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyCrystalSlotComponent>();
|
||||
while (query.MoveNext(out var uid, out var draw, out var slot))
|
||||
{
|
||||
if (!draw.Enable)
|
||||
continue;
|
||||
|
||||
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
||||
continue;
|
||||
|
||||
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
||||
|
||||
if (!_magicSlot.TryGetEnergyCrystalFromSlot(uid, out var energyEnt, out var energyComp))
|
||||
continue;
|
||||
|
||||
ChangeEnergy(energyEnt.Value, energyComp, draw.Energy, draw.Safe);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEnergyRadiusDraw()
|
||||
{
|
||||
var query = EntityQueryEnumerator<CP14AuraNodeComponent>();
|
||||
while (query.MoveNext(out var uid, out var draw))
|
||||
{
|
||||
if (!draw.Enable)
|
||||
continue;
|
||||
|
||||
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
||||
continue;
|
||||
|
||||
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
||||
|
||||
var containers = _lookup.GetEntitiesInRange<CP14MagicEnergyContainerComponent>(Transform(uid).Coordinates, draw.Range);
|
||||
foreach (var container in containers)
|
||||
{
|
||||
var distance = Vector2.Distance(_transform.GetWorldPosition(uid), _transform.GetWorldPosition(container));
|
||||
var energyDraw = draw.Energy * (1 - distance / draw.Range);
|
||||
|
||||
ChangeEnergy(container, container.Comp, energyDraw, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System.Numerics;
|
||||
using Content.Server._CP14.MagicEnergy.Components;
|
||||
using Content.Shared._CP14.MagicEnergy;
|
||||
using Content.Shared._CP14.MagicEnergy.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory;
|
||||
|
||||
namespace Content.Server._CP14.MagicEnergy;
|
||||
|
||||
public partial class CP14MagicEnergySystem
|
||||
{
|
||||
|
||||
private void InitializeScanner()
|
||||
{
|
||||
SubscribeLocalEvent<CP14MagicEnergyExaminableComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<CP14MagicEnergyScannerComponent, CP14MagicEnergyScanEvent>(OnMagicScanAttempt);
|
||||
SubscribeLocalEvent<CP14MagicEnergyScannerComponent, InventoryRelayedEvent<CP14MagicEnergyScanEvent>>((e, c, ev) => OnMagicScanAttempt(e, c, ev.Args));
|
||||
|
||||
SubscribeLocalEvent<CP14AuraScannerComponent, UseInHandEvent>(OnAuraScannerUseInHand);
|
||||
}
|
||||
|
||||
private void OnMagicScanAttempt(EntityUid uid, CP14MagicEnergyScannerComponent component, CP14MagicEnergyScanEvent args)
|
||||
{
|
||||
args.CanScan = true;
|
||||
}
|
||||
|
||||
private void OnExamined(Entity<CP14MagicEnergyExaminableComponent> ent, ref ExaminedEvent args)
|
||||
{
|
||||
if (!TryComp<CP14MagicEnergyContainerComponent>(ent, out var magicContainer))
|
||||
return;
|
||||
|
||||
var scanEvent = new CP14MagicEnergyScanEvent();
|
||||
RaiseLocalEvent(args.Examiner, scanEvent);
|
||||
|
||||
if (!scanEvent.CanScan)
|
||||
return;
|
||||
|
||||
args.PushMarkup(GetEnergyExaminedText(ent, magicContainer));
|
||||
}
|
||||
|
||||
private void OnAuraScannerUseInHand(Entity<CP14AuraScannerComponent> scanner, ref UseInHandEvent args)
|
||||
{
|
||||
FixedPoint2 sumDraw = 0f;
|
||||
var query = EntityQueryEnumerator<CP14AuraNodeComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var auraUid, out var node, out var xform))
|
||||
{
|
||||
if (xform.MapUid != Transform(scanner).MapUid)
|
||||
continue;
|
||||
|
||||
var distance = Vector2.Distance(_transform.GetWorldPosition(auraUid), _transform.GetWorldPosition(scanner));
|
||||
if (distance > node.Range)
|
||||
continue;
|
||||
|
||||
sumDraw += node.Energy * (1 - distance / node.Range);
|
||||
}
|
||||
_popup.PopupCoordinates(Loc.GetString("cp14-magic-scanner", ("power", sumDraw)), Transform(scanner).Coordinates, args.User);
|
||||
}
|
||||
}
|
||||
@@ -1,152 +1,29 @@
|
||||
using Content.Server._CP14.MagicEnergy.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared._CP14.MagicEnergy;
|
||||
using Content.Shared._CP14.MagicEnergy.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server._CP14.MagicEnergy;
|
||||
|
||||
public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
|
||||
{
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly PointLightSystem _light = default!;
|
||||
[Dependency] private readonly CP14MagicEnergyCrystalSlotSystem _magicSlot = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<CP14MagicEnergyDrawComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<CP14MagicEnergyPointLightControllerComponent, CP14MagicEnergyLevelChangeEvent>(OnEnergyChange);
|
||||
|
||||
SubscribeLocalEvent<CP14MagicEnergyExaminableComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<CP14MagicEnergyScannerComponent, CP14MagicEnergyScanEvent>(OnMagicScanAttempt);
|
||||
SubscribeLocalEvent<CP14MagicEnergyScannerComponent, InventoryRelayedEvent<CP14MagicEnergyScanEvent>>((e, c, ev) => OnMagicScanAttempt(e, c, ev.Args));
|
||||
InitializeDraw();
|
||||
InitializeScanner();
|
||||
}
|
||||
|
||||
private void OnEnergyChange(Entity<CP14MagicEnergyPointLightControllerComponent> ent, ref CP14MagicEnergyLevelChangeEvent args)
|
||||
{
|
||||
if (!TryComp<PointLightComponent>(ent, out var light))
|
||||
return;
|
||||
|
||||
var lightEnergy = MathHelper.Lerp(ent.Comp.MinEnergy, ent.Comp.MaxEnergy, (float)(args.NewValue / args.MaxValue));
|
||||
_light.SetEnergy(ent, lightEnergy, light);
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<CP14MagicEnergyDrawComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
ent.Comp.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(ent.Comp.Delay);
|
||||
}
|
||||
|
||||
private void OnMagicScanAttempt(EntityUid uid, CP14MagicEnergyScannerComponent component, CP14MagicEnergyScanEvent args)
|
||||
{
|
||||
args.CanScan = true;
|
||||
}
|
||||
|
||||
private void OnExamined(Entity<CP14MagicEnergyExaminableComponent> ent, ref ExaminedEvent args)
|
||||
{
|
||||
if (!TryComp<CP14MagicEnergyContainerComponent>(ent, out var magicContainer))
|
||||
return;
|
||||
|
||||
var scanEvent = new CP14MagicEnergyScanEvent();
|
||||
RaiseLocalEvent(args.Examiner, scanEvent);
|
||||
|
||||
if (!scanEvent.CanScan)
|
||||
return;
|
||||
|
||||
args.PushMarkup(GetEnergyExaminedText(ent, magicContainer));
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyContainerComponent>();
|
||||
while (query.MoveNext(out var uid, out var draw, out var magicContainer))
|
||||
{
|
||||
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
||||
continue;
|
||||
|
||||
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
||||
|
||||
ChangeEnergy(uid, magicContainer, draw.Energy, safe: draw.Safe);
|
||||
}
|
||||
|
||||
var query2 = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyCrystalSlotComponent>();
|
||||
while (query2.MoveNext(out var uid, out var draw, out var slot))
|
||||
{
|
||||
if (!draw.Enable)
|
||||
continue;
|
||||
|
||||
if (draw.NextUpdateTime >= _gameTiming.CurTime)
|
||||
continue;
|
||||
|
||||
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
|
||||
|
||||
if (!_magicSlot.TryGetEnergyCrystalFromSlot(uid, out var energyEnt, out var energyComp))
|
||||
continue;
|
||||
|
||||
ChangeEnergy(energyEnt.Value, energyComp, draw.Energy, draw.Safe);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryConsumeEnergy(EntityUid uid, FixedPoint2 energy, CP14MagicEnergyContainerComponent? component = null, bool safe = false)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
if (energy <= 0)
|
||||
return true;
|
||||
|
||||
// Attempting to absorb more energy than is contained in the carrier will still waste all the energy
|
||||
if (component.Energy < energy)
|
||||
{
|
||||
ChangeEnergy(uid, component, -component.Energy);
|
||||
return false;
|
||||
}
|
||||
|
||||
ChangeEnergy(uid, component, -energy, safe);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ChangeEnergy(EntityUid uid, CP14MagicEnergyContainerComponent component, FixedPoint2 energy, bool safe = false)
|
||||
{
|
||||
if (!safe)
|
||||
{
|
||||
//Overload
|
||||
if (component.Energy + energy > component.MaxEnergy)
|
||||
{
|
||||
RaiseLocalEvent(uid, new CP14MagicEnergyOverloadEvent()
|
||||
{
|
||||
OverloadEnergy = (component.Energy + energy) - component.MaxEnergy,
|
||||
});
|
||||
}
|
||||
|
||||
//Burn out
|
||||
if (component.Energy + energy < 0)
|
||||
{
|
||||
RaiseLocalEvent(uid, new CP14MagicEnergyBurnOutEvent()
|
||||
{
|
||||
BurnOutEnergy = -energy - component.Energy
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
var oldEnergy = component.Energy;
|
||||
var newEnergy = Math.Clamp((float)component.Energy + (float)energy, 0, (float)component.MaxEnergy);
|
||||
component.Energy = newEnergy;
|
||||
|
||||
if (oldEnergy != newEnergy)
|
||||
{
|
||||
RaiseLocalEvent(uid, new CP14MagicEnergyLevelChangeEvent()
|
||||
{
|
||||
OldValue = component.Energy,
|
||||
NewValue = newEnergy,
|
||||
MaxValue = component.MaxEnergy,
|
||||
});
|
||||
}
|
||||
UpdateDraw(frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
|
||||
namespace Content.Server._CP14.MagicEnergy.Components;
|
||||
|
||||
[RegisterComponent, Access(typeof(CP14MagicEnergySystem))]
|
||||
public sealed partial class CP14AuraNodeComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public bool Enable = true;
|
||||
|
||||
[DataField]
|
||||
public FixedPoint2 Energy = 1f;
|
||||
|
||||
[DataField]
|
||||
public float Range = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// If not safe, restoring or drawing power across boundaries call dangerous events, that may destroy crystals
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool Safe = true;
|
||||
|
||||
/// <summary>
|
||||
/// how often objects will try to change magic energy. In Seconds
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float Delay = 5f;
|
||||
|
||||
/// <summary>
|
||||
/// the time of the next magic energy change
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan NextUpdateTime { get; set; } = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
[RegisterComponent, Access(typeof(CP14MagicEnergySystem))]
|
||||
public sealed partial class CP14RandomAuraNodeComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float MinDraw = -2f;
|
||||
|
||||
[DataField]
|
||||
public float MaxDraw = 2f;
|
||||
|
||||
[DataField]
|
||||
public float MinRange = 5f;
|
||||
|
||||
[DataField]
|
||||
public float MaxRange = 10f;
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Server._CP14.MagicEnergy.Components;
|
||||
|
||||
[RegisterComponent, Access(typeof(CP14MagicEnergySystem))]
|
||||
public sealed partial class CP14AuraScannerComponent : Component
|
||||
{
|
||||
}
|
||||
40
Content.Server/_CP14/MagicSpell/CP14MagicSystem.cs
Normal file
40
Content.Server/_CP14/MagicSpell/CP14MagicSystem.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Shared._CP14.MagicSpell;
|
||||
using Content.Shared._CP14.MagicSpell.Components;
|
||||
using Content.Shared._CP14.MagicSpell.Events;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server._CP14.MagicSpell;
|
||||
|
||||
public sealed partial class CP14MagicSystem : CP14SharedMagicSystem
|
||||
{
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<CP14MagicEffectVerbalAspectComponent, CP14VerbalAspectSpeechEvent>(OnSpellSpoken);
|
||||
|
||||
SubscribeLocalEvent<CP14MagicEffectCastingVisualComponent, CP14StartCastMagicEffectEvent>(OnSpawnMagicVisualEffect);
|
||||
SubscribeLocalEvent<CP14MagicEffectCastingVisualComponent, CP14EndCastMagicEffectEvent>(OnDespawnMagicVisualEffect);
|
||||
}
|
||||
|
||||
private void OnSpellSpoken(Entity<CP14MagicEffectVerbalAspectComponent> ent, ref CP14VerbalAspectSpeechEvent args)
|
||||
{
|
||||
if (args.Performer is not null && args.Speech is not null)
|
||||
_chat.TrySendInGameICMessage(args.Performer.Value, args.Speech, InGameICChatType.Speak, true);
|
||||
}
|
||||
|
||||
private void OnSpawnMagicVisualEffect(Entity<CP14MagicEffectCastingVisualComponent> ent, ref CP14StartCastMagicEffectEvent args)
|
||||
{
|
||||
var vfx = SpawnAttachedTo(ent.Comp.Proto, Transform(args.Performer).Coordinates);
|
||||
_transform.SetParent(vfx, args.Performer);
|
||||
ent.Comp.SpawnedEntity = vfx;
|
||||
}
|
||||
|
||||
private void OnDespawnMagicVisualEffect(Entity<CP14MagicEffectCastingVisualComponent> ent, ref CP14EndCastMagicEffectEvent args)
|
||||
{
|
||||
QueueDel(ent.Comp.SpawnedEntity);
|
||||
ent.Comp.SpawnedEntity = null;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
namespace Content.Server._CP14.MeleeWeapon;
|
||||
|
||||
/// <summary>
|
||||
/// allows the object to become blunt with use
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(CP14SharpeningSystem))]
|
||||
public sealed partial class CP14SharpenedComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float Sharpness = 1f;
|
||||
|
||||
[DataField]
|
||||
public float SharpnessDamageBy1Damage = 0.002f; //500 damage
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server._CP14.MeleeWeapon;
|
||||
|
||||
/// <summary>
|
||||
/// component allows you to sharpen objects by restoring their damage.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(CP14SharpeningSystem))]
|
||||
public sealed partial class CP14SharpeningStoneComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// the amount of acuity recoverable per use
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float SharpnessHeal = 0.05f;
|
||||
|
||||
/// <summary>
|
||||
/// sound when used
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier SharpeningSound =
|
||||
new SoundPathSpecifier("/Audio/_CP14/Items/sharpening_stone.ogg")
|
||||
{
|
||||
Params = AudioParams.Default.WithVariation(0.02f),
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// the damage that the sharpening stone does to itself for use
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public DamageSpecifier SelfDamage = new()
|
||||
{
|
||||
DamageDict = new()
|
||||
{
|
||||
{ "Blunt", 1 }
|
||||
}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// the damage the sharpening stone does to the target
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public DamageSpecifier TargetDamage = new()
|
||||
{
|
||||
DamageDict = new()
|
||||
{
|
||||
{ "Blunt", 1 }
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -1,132 +0,0 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Placeable;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Content.Shared.Wieldable;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
|
||||
namespace Content.Server._CP14.MeleeWeapon;
|
||||
|
||||
public sealed class CP14SharpeningSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CP14SharpenedComponent, GetMeleeDamageEvent>(OnGetMeleeDamage, after: new[] { typeof(WieldableSystem) });
|
||||
SubscribeLocalEvent<CP14SharpenedComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<CP14SharpenedComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
|
||||
SubscribeLocalEvent<CP14SharpeningStoneComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
SubscribeLocalEvent<CP14SharpeningStoneComponent, ActivateInWorldEvent>(OnInteract);
|
||||
}
|
||||
|
||||
private void OnMeleeHit(Entity<CP14SharpenedComponent> sharpened, ref MeleeHitEvent args)
|
||||
{
|
||||
if (!args.HitEntities.Any())
|
||||
return;
|
||||
|
||||
sharpened.Comp.Sharpness = MathHelper.Clamp(sharpened.Comp.Sharpness - args.BaseDamage.GetTotal().Float() * sharpened.Comp.SharpnessDamageBy1Damage, 0.1f, 1f);
|
||||
}
|
||||
|
||||
private void OnInteract(Entity<CP14SharpeningStoneComponent> stone, ref ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp<ItemPlacerComponent>(stone, out var itemPlacer))
|
||||
return;
|
||||
|
||||
if (itemPlacer.PlacedEntities.Count <= 0)
|
||||
return;
|
||||
|
||||
foreach (var item in itemPlacer.PlacedEntities)
|
||||
{
|
||||
if (!TryComp<CP14SharpenedComponent>(item, out var sharpened))
|
||||
continue;
|
||||
|
||||
SharpThing(stone, item, sharpened, args.User);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAfterInteract(Entity<CP14SharpeningStoneComponent> stone, ref AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach || args.Target == null || !TryComp<CP14SharpenedComponent>(args.Target, out var sharpened))
|
||||
return;
|
||||
|
||||
if (TryComp<UseDelayComponent>(stone, out var useDelay) && _useDelay.IsDelayed( new Entity<UseDelayComponent>(stone, useDelay)))
|
||||
return;
|
||||
|
||||
SharpThing(stone, args.Target.Value, sharpened, args.User);
|
||||
}
|
||||
|
||||
private void SharpThing(Entity<CP14SharpeningStoneComponent> stone, EntityUid target, CP14SharpenedComponent component, EntityUid user)
|
||||
{
|
||||
var ev = new SharpingEvent()
|
||||
{
|
||||
User = user,
|
||||
Target = target,
|
||||
};
|
||||
RaiseLocalEvent(stone, ev);
|
||||
|
||||
if (!ev.Canceled)
|
||||
{
|
||||
_audio.PlayPvs(stone.Comp.SharpeningSound, target);
|
||||
Spawn("EffectSparks", Transform(target).Coordinates);
|
||||
|
||||
_damageableSystem.TryChangeDamage(stone, stone.Comp.SelfDamage);
|
||||
_damageableSystem.TryChangeDamage(target, stone.Comp.TargetDamage);
|
||||
|
||||
component.Sharpness = MathHelper.Clamp01(component.Sharpness + stone.Comp.SharpnessHeal);
|
||||
}
|
||||
|
||||
_useDelay.TryResetDelay(stone);
|
||||
}
|
||||
|
||||
private void OnExamined(Entity<CP14SharpenedComponent> sharpened, ref ExaminedEvent args)
|
||||
{
|
||||
|
||||
if (sharpened.Comp.Sharpness > 0.95f)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("sharpening-examined-95"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (sharpened.Comp.Sharpness > 0.75f)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("sharpening-examined-75"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (sharpened.Comp.Sharpness > 0.5f)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("sharpening-examined-50"));
|
||||
return;
|
||||
}
|
||||
args.PushMarkup(Loc.GetString("sharpening-examined-25"));
|
||||
}
|
||||
|
||||
private void OnGetMeleeDamage(Entity<CP14SharpenedComponent> sharpened, ref GetMeleeDamageEvent args)
|
||||
{
|
||||
args.Damage *= sharpened.Comp.Sharpness;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Caused on a sharpening stone when someone tries to sharpen an object with it
|
||||
/// </summary>
|
||||
public sealed class SharpingEvent : EntityEventArgs
|
||||
{
|
||||
public bool Canceled = false;
|
||||
public EntityUid User;
|
||||
public EntityUid Target;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using Content.Server._CP14.Objectives.Systems;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server._CP14.Objectives.Components;
|
||||
|
||||
[RegisterComponent, Access(typeof(CP14CurrencyCollectConditionSystem))]
|
||||
public sealed partial class CP14CurrencyCollectConditionComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public int Currency = 1000;
|
||||
|
||||
/// <summary>
|
||||
/// Limits the goal to collecting values from a specific category.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public string? Category;
|
||||
|
||||
[DataField(required: true)]
|
||||
public LocId ObjectiveText;
|
||||
|
||||
[DataField(required: true)]
|
||||
public LocId ObjectiveDescription;
|
||||
|
||||
[DataField(required: true)]
|
||||
public SpriteSpecifier ObjectiveSprite;
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
using Content.Server._CP14.Objectives.Components;
|
||||
using Content.Shared._CP14.Currency;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Objectives.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Server._CP14.Objectives.Systems;
|
||||
|
||||
public sealed class CP14CurrencyCollectConditionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
|
||||
[Dependency] private readonly CP14CurrencySystem _currency = default!;
|
||||
|
||||
private EntityQuery<ContainerManagerComponent> _containerQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_containerQuery = GetEntityQuery<ContainerManagerComponent>();
|
||||
|
||||
SubscribeLocalEvent<CP14CurrencyCollectConditionComponent, ObjectiveAssignedEvent>(OnAssigned);
|
||||
SubscribeLocalEvent<CP14CurrencyCollectConditionComponent, ObjectiveAfterAssignEvent>(OnAfterAssign);
|
||||
SubscribeLocalEvent<CP14CurrencyCollectConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
||||
}
|
||||
|
||||
private void OnAssigned(Entity<CP14CurrencyCollectConditionComponent> condition, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
}
|
||||
|
||||
private void OnAfterAssign(Entity<CP14CurrencyCollectConditionComponent> condition, ref ObjectiveAfterAssignEvent args)
|
||||
{
|
||||
_metaData.SetEntityName(condition.Owner, Loc.GetString(condition.Comp.ObjectiveText), args.Meta);
|
||||
_metaData.SetEntityDescription(condition.Owner, Loc.GetString(condition.Comp.ObjectiveDescription, ("coins", _currency.GetPrettyCurrency(condition.Comp.Currency))), args.Meta);
|
||||
_objectives.SetIcon(condition.Owner, condition.Comp.ObjectiveSprite);
|
||||
}
|
||||
|
||||
private void OnGetProgress(Entity<CP14CurrencyCollectConditionComponent> condition, ref ObjectiveGetProgressEvent args)
|
||||
{
|
||||
args.Progress = GetProgress(args.Mind, condition);
|
||||
}
|
||||
|
||||
private float GetProgress(MindComponent mind, CP14CurrencyCollectConditionComponent condition)
|
||||
{
|
||||
if (!_containerQuery.TryGetComponent(mind.OwnedEntity, out var currentManager))
|
||||
return 0;
|
||||
|
||||
var containerStack = new Stack<ContainerManagerComponent>();
|
||||
var count = 0;
|
||||
|
||||
//check pulling object
|
||||
if (TryComp<PullerComponent>(mind.OwnedEntity, out var pull)) //TO DO: to make the code prettier? don't like the repetition
|
||||
{
|
||||
var pulledEntity = pull.Pulling;
|
||||
if (pulledEntity != null)
|
||||
{
|
||||
CheckEntity(pulledEntity.Value, condition, ref containerStack, ref count);
|
||||
}
|
||||
}
|
||||
|
||||
// recursively check each container for the item
|
||||
// checks inventory, bag, implants, etc.
|
||||
do
|
||||
{
|
||||
foreach (var container in currentManager.Containers.Values)
|
||||
{
|
||||
foreach (var entity in container.ContainedEntities)
|
||||
{
|
||||
// check if this is the item
|
||||
count += CheckCurrency(entity, condition);
|
||||
|
||||
// if it is a container check its contents
|
||||
if (_containerQuery.TryGetComponent(entity, out var containerManager))
|
||||
containerStack.Push(containerManager);
|
||||
}
|
||||
}
|
||||
} while (containerStack.TryPop(out currentManager));
|
||||
|
||||
var result = count / (float) condition.Currency;
|
||||
result = Math.Clamp(result, 0, 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
private void CheckEntity(EntityUid entity, CP14CurrencyCollectConditionComponent condition, ref Stack<ContainerManagerComponent> containerStack, ref int counter)
|
||||
{
|
||||
// check if this is the item
|
||||
counter += CheckCurrency(entity, condition);
|
||||
|
||||
//we don't check the inventories of sentient entity
|
||||
if (!TryComp<MindContainerComponent>(entity, out _))
|
||||
{
|
||||
// if it is a container check its contents
|
||||
if (_containerQuery.TryGetComponent(entity, out var containerManager))
|
||||
containerStack.Push(containerManager);
|
||||
}
|
||||
}
|
||||
|
||||
private int CheckCurrency(EntityUid entity, CP14CurrencyCollectConditionComponent condition)
|
||||
{
|
||||
// check if this is the target
|
||||
if (!TryComp<CP14CurrencyComponent>(entity, out var target))
|
||||
return 0;
|
||||
|
||||
if (target.Category != condition.Category)
|
||||
return 0;
|
||||
|
||||
return _currency.GetTotalCurrency(entity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server._CP14.PersonalSignature;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class CP14PersonalSignatureComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public SoundSpecifier? SignSound;
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Paper;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Paper;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server._CP14.PersonalSignature;
|
||||
|
||||
public sealed class CP14PersonalSignatureSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PaperComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerb);
|
||||
}
|
||||
|
||||
private void OnGetVerb(Entity<PaperComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!_mind.TryGetMind(args.User, out _, out var mind))
|
||||
return;
|
||||
|
||||
if (mind.CharacterName is null)
|
||||
return;
|
||||
|
||||
if (!CanSign(args.Using, out var signature))
|
||||
return;
|
||||
|
||||
if (HasSign(entity, mind.CharacterName))
|
||||
return;
|
||||
|
||||
args.Verbs.Add(new AlternativeVerb
|
||||
{
|
||||
Text = Loc.GetString("cp-sign-verb"),
|
||||
Act = () =>
|
||||
{
|
||||
Sign(entity, mind.CharacterName, signature.SignSound);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
private bool CanSign(EntityUid? item, [NotNullWhen(true)] out CP14PersonalSignatureComponent? personalSignature)
|
||||
{
|
||||
personalSignature = null;
|
||||
return item is not null && TryComp(item, out personalSignature);
|
||||
}
|
||||
|
||||
private bool HasSign(Entity<PaperComponent> entity, string sign)
|
||||
{
|
||||
foreach (var info in entity.Comp.StampedBy)
|
||||
{
|
||||
if (info.StampedName == sign)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void Sign(Entity<PaperComponent> target, string name, SoundSpecifier? sound)
|
||||
{
|
||||
var info = new StampDisplayInfo
|
||||
{
|
||||
StampedName = name,
|
||||
StampedColor = Color.Gray,
|
||||
};
|
||||
|
||||
if (sound is not null)
|
||||
_audio.PlayEntity(sound, Filter.Pvs(target), target, true);
|
||||
|
||||
target.Comp.StampedBy.Add(info);
|
||||
}
|
||||
}
|
||||
21
Content.Server/_CP14/RoundSeed/CP14RoundSeedComponent.cs
Normal file
21
Content.Server/_CP14/RoundSeed/CP14RoundSeedComponent.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
* All right reserved to CrystallPunk.
|
||||
*
|
||||
* BUT this file is sublicensed under MIT License
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Content.Server._CP14.RoundSeed;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for round seed
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(CP14RoundSeedSystem))]
|
||||
public sealed partial class CP14RoundSeedComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public static int MaxValue = 10000;
|
||||
|
||||
[ViewVariables]
|
||||
public int Seed;
|
||||
}
|
||||
53
Content.Server/_CP14/RoundSeed/CP14RoundSeedSystem.cs
Normal file
53
Content.Server/_CP14/RoundSeed/CP14RoundSeedSystem.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* All right reserved to CrystallPunk.
|
||||
*
|
||||
* BUT this file is sublicensed under MIT License
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server._CP14.RoundSeed;
|
||||
|
||||
/// <summary>
|
||||
/// Provides a round seed for another systems
|
||||
/// </summary>
|
||||
public sealed class CP14RoundSeedSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<CP14RoundSeedComponent, ComponentStartup>(OnComponentStartup);
|
||||
}
|
||||
|
||||
private void OnComponentStartup(Entity<CP14RoundSeedComponent> ent, ref ComponentStartup args)
|
||||
{
|
||||
ent.Comp.Seed = _random.Next(CP14RoundSeedComponent.MaxValue);
|
||||
}
|
||||
|
||||
private int SetupSeed()
|
||||
{
|
||||
return AddComp<CP14RoundSeedComponent>(Spawn(null, MapCoordinates.Nullspace)).Seed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the round seed if assigned, otherwise assigns the round seed itself.
|
||||
/// </summary>
|
||||
/// <returns>seed of the round</returns>
|
||||
public int GetSeed()
|
||||
{
|
||||
var query = EntityQuery<CP14RoundSeedComponent>();
|
||||
foreach (var comp in query)
|
||||
{
|
||||
return comp.Seed;
|
||||
}
|
||||
|
||||
var seed = SetupSeed();
|
||||
Log.Warning($"Missing RoundSeed. Seed set to {seed}");
|
||||
return seed;
|
||||
}
|
||||
}
|
||||
@@ -29,21 +29,31 @@ public sealed class CP14ExpeditionSystem : EntitySystem
|
||||
/// </summary>
|
||||
public float ArrivalTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If enabled then spawns players on an expedition ship.
|
||||
/// </summary>
|
||||
public bool Enabled { get; private set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CP14StationExpeditionTargetComponent, StationPostInitEvent>(OnPostInitSetupExpeditionShip);
|
||||
|
||||
SubscribeLocalEvent<CP14StationExpeditionTargetComponent, FTLCompletedEvent>(OnArrivalsDocked);
|
||||
SubscribeLocalEvent<CP14StationExpeditionTargetComponent, FTLCompletedEvent>(OnExpeditionShipLanded);
|
||||
|
||||
ArrivalTime = _cfgManager.GetCVar(CCVars.CP14ExpeditionArrivalTime);
|
||||
_cfgManager.OnValueChanged(CCVars.CP14ExpeditionArrivalTime, time => ArrivalTime = time, true);
|
||||
}
|
||||
Enabled = _cfgManager.GetCVar(CCVars.CP14ExpeditionShip);
|
||||
|
||||
_cfgManager.OnValueChanged(CCVars.CP14ExpeditionArrivalTime, time => ArrivalTime = time, true);
|
||||
_cfgManager.OnValueChanged(CCVars.CP14ExpeditionShip, value => Enabled = value, true);
|
||||
}
|
||||
|
||||
private void OnPostInitSetupExpeditionShip(Entity<CP14StationExpeditionTargetComponent> station, ref StationPostInitEvent args)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
if (!Deleted(station.Comp.Shuttle))
|
||||
return;
|
||||
|
||||
@@ -76,7 +86,7 @@ public sealed class CP14ExpeditionSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnArrivalsDocked(Entity<CP14StationExpeditionTargetComponent> ent, ref FTLCompletedEvent args)
|
||||
private void OnExpeditionShipLanded(Entity<CP14StationExpeditionTargetComponent> ent, ref FTLCompletedEvent args)
|
||||
{
|
||||
//Some announsement logic?
|
||||
}
|
||||
@@ -97,6 +107,9 @@ public sealed class CP14ExpeditionSystem : EntitySystem
|
||||
|
||||
public void HandlePlayerSpawning(PlayerSpawningEvent ev)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
if (ev.SpawnResult != null)
|
||||
return;
|
||||
|
||||
@@ -114,8 +127,10 @@ public sealed class CP14ExpeditionSystem : EntitySystem
|
||||
var possiblePositions = new List<EntityCoordinates>();
|
||||
while (points.MoveNext(out var uid, out var spawnPoint, out var xform))
|
||||
{
|
||||
if (ev.Job != null && spawnPoint.Job != ev.Job.Prototype)
|
||||
continue;
|
||||
|
||||
if (spawnPoint.SpawnType != SpawnPointType.LateJoin || xform.GridUid != gridUid)
|
||||
if (xform.GridUid != gridUid)
|
||||
continue;
|
||||
|
||||
possiblePositions.Add(xform.Coordinates);
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
using System.Numerics;
|
||||
using Content.Server._CP14.Alchemy;
|
||||
using Content.Server._CP14.MeleeWeapon;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared._CP14.MeleeWeapon.EntitySystems;
|
||||
using Content.Shared._CP14.Skills;
|
||||
using Content.Shared._CP14.Skills.Components;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stunnable;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
|
||||
@@ -3,7 +3,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server._CP14.StationDungeonMap;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a procedurally generated world with points of interest
|
||||
/// Loads additional maps from the list at the start of the round.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(CP14StationAdditionalMapSystem))]
|
||||
public sealed partial class CP14StationAdditionalMapComponent : Component
|
||||
|
||||
@@ -9,5 +9,5 @@ namespace Content.Server._CP14.Temperature;
|
||||
public sealed partial class CP14FlammableEntityHeaterComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float EnergyPerFireStack = 300f;
|
||||
public float DegreesPerStack = 300f;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace Content.Server._CP14.Temperature;
|
||||
/// <summary>
|
||||
/// allows you to heat the temperature of solutions depending on the number of stacks of fire
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(CP14SolutionTemperatureSystem))]
|
||||
[RegisterComponent, Access(typeof(CP14TemperatureSystem))]
|
||||
public sealed partial class CP14FlammableSolutionHeaterComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace Content.Server._CP14.Temperature;
|
||||
/// <summary>
|
||||
/// passively returns the solution temperature to the standard
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(CP14SolutionTemperatureSystem))]
|
||||
[RegisterComponent, Access(typeof(CP14TemperatureSystem))]
|
||||
public sealed partial class CP14SolutionTemperatureComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
|
||||
@@ -1,34 +1,60 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Server.Temperature.Components;
|
||||
using Content.Server.Temperature.Systems;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Placeable;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server._CP14.Temperature;
|
||||
|
||||
public sealed partial class CP14SolutionTemperatureSystem : EntitySystem
|
||||
public sealed partial class CP14TemperatureSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly TemperatureSystem _temperature = default!;
|
||||
|
||||
private TimeSpan _updateTick = TimeSpan.FromSeconds(1f);
|
||||
private readonly TimeSpan _updateTick = TimeSpan.FromSeconds(1f);
|
||||
private TimeSpan _timeToNextUpdate = TimeSpan.Zero;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
FlammableEntityHeating(frameTime);
|
||||
|
||||
if (_timing.CurTime <= _timeToNextUpdate)
|
||||
return;
|
||||
|
||||
_timeToNextUpdate = _timing.CurTime + _updateTick;
|
||||
|
||||
FlammableHeating();
|
||||
NormalizeTemperature();
|
||||
FlammableSolutionHeating();
|
||||
NormalizeSolutionTemperature();
|
||||
}
|
||||
|
||||
private void NormalizeTemperature()
|
||||
private float GetTargetTemperature(FlammableComponent flammable, CP14FlammableSolutionHeaterComponent heater)
|
||||
{
|
||||
return flammable.FireStacks * heater.DegreesPerStack;
|
||||
}
|
||||
|
||||
private void FlammableEntityHeating(float frameTime)
|
||||
{
|
||||
var flammableQuery = EntityQueryEnumerator<CP14FlammableEntityHeaterComponent, ItemPlacerComponent, FlammableComponent>();
|
||||
while (flammableQuery.MoveNext(out var uid, out var heater, out var placer, out var flammable))
|
||||
{
|
||||
if (!flammable.OnFire)
|
||||
return;
|
||||
|
||||
var energy = flammable.FireStacks * frameTime * heater.DegreesPerStack;
|
||||
foreach (var ent in placer.PlacedEntities)
|
||||
{
|
||||
_temperature.ChangeHeat(ent, energy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void NormalizeSolutionTemperature()
|
||||
{
|
||||
var query = EntityQueryEnumerator<CP14SolutionTemperatureComponent, SolutionContainerManagerComponent>();
|
||||
while (query.MoveNext(out var uid, out var temp, out var container))
|
||||
@@ -40,7 +66,8 @@ public sealed partial class CP14SolutionTemperatureSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
}
|
||||
private void FlammableHeating()
|
||||
|
||||
private void FlammableSolutionHeating()
|
||||
{
|
||||
var query =
|
||||
EntityQueryEnumerator<CP14FlammableSolutionHeaterComponent, ItemPlacerComponent, FlammableComponent>();
|
||||
@@ -54,10 +81,9 @@ public sealed partial class CP14SolutionTemperatureSystem : EntitySystem
|
||||
if (!TryComp<SolutionContainerManagerComponent>(heatingEntity, out var container))
|
||||
continue;
|
||||
|
||||
var targetT = flammable.FireStacks * heater.DegreesPerStack;
|
||||
foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((heatingEntity, container)))
|
||||
{
|
||||
if (TryAffectTemp(soln.Comp.Solution.Temperature, targetT, soln.Comp.Solution.Volume, out var newT))
|
||||
if (TryAffectTemp(soln.Comp.Solution.Temperature, GetTargetTemperature(flammable, heater), soln.Comp.Solution.Volume, out var newT))
|
||||
_solutionContainer.SetTemperature(soln, newT);
|
||||
}
|
||||
}
|
||||
@@ -71,7 +97,7 @@ public sealed partial class CP14SolutionTemperatureSystem : EntitySystem
|
||||
if (mass == 0)
|
||||
return false;
|
||||
|
||||
newT = (float) (oldT + ((targetT - oldT) / mass) * power);
|
||||
newT = (float) (oldT + (targetT - oldT) / mass * power);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
19
Content.Server/_CP14/Workbench/CP14WorkbenchComponent.cs
Normal file
19
Content.Server/_CP14/Workbench/CP14WorkbenchComponent.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Content.Shared._CP14.Workbench.Prototypes;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._CP14.Workbench;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(CP14WorkbenchSystem))]
|
||||
public sealed partial class CP14WorkbenchComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float CraftSpeed = 1f;
|
||||
|
||||
[DataField]
|
||||
public List<ProtoId<CP14WorkbenchRecipePrototype>> Recipes = new();
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier CraftSound = new SoundCollectionSpecifier("CP14Hammering");
|
||||
}
|
||||
229
Content.Server/_CP14/Workbench/CP14WorkbenchSystem.cs
Normal file
229
Content.Server/_CP14/Workbench/CP14WorkbenchSystem.cs
Normal file
@@ -0,0 +1,229 @@
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared._CP14.Workbench;
|
||||
using Content.Shared._CP14.Workbench.Prototypes;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._CP14.Workbench;
|
||||
|
||||
public sealed class CP14WorkbenchSystem : SharedCP14WorkbenchSystem
|
||||
{
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedStackSystem _stack = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
|
||||
private EntityQuery<MetaDataComponent> _metaQuery;
|
||||
private EntityQuery<StackComponent> _stackQuery;
|
||||
|
||||
private const float WorkbenchRadius = 0.5f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_metaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
_stackQuery = GetEntityQuery<StackComponent>();
|
||||
|
||||
SubscribeLocalEvent<CP14WorkbenchComponent, GetVerbsEvent<InteractionVerb>>(OnInteractionVerb);
|
||||
SubscribeLocalEvent<CP14WorkbenchComponent, CP14CraftDoAfterEvent>(OnCraftFinished);
|
||||
}
|
||||
|
||||
private void OnInteractionVerb(Entity<CP14WorkbenchComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands is null)
|
||||
return;
|
||||
|
||||
var placedEntities = _lookup.GetEntitiesInRange(Transform(ent).Coordinates, WorkbenchRadius);
|
||||
|
||||
var user = args.User;
|
||||
foreach (var craftProto in ent.Comp.Recipes)
|
||||
{
|
||||
if (!_proto.TryIndex(craftProto, out var craft))
|
||||
continue;
|
||||
|
||||
if (!_proto.TryIndex(craft.Result, out var result))
|
||||
continue;
|
||||
|
||||
args.Verbs.Add(new()
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
StartCraft(ent, user, craft);
|
||||
},
|
||||
Text = result.Name,
|
||||
Message = GetCraftRecipeMessage(result.Description, craft),
|
||||
Category = VerbCategory.CP14Craft,
|
||||
Disabled = !CanCraftRecipe(craft, placedEntities),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCraftFinished(Entity<CP14WorkbenchComponent> ent, ref CP14CraftDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled || args.Handled)
|
||||
return;
|
||||
|
||||
if (!_proto.TryIndex(args.Recipe, out var recipe))
|
||||
return;
|
||||
|
||||
var placedEntities = _lookup.GetEntitiesInRange(Transform(ent).Coordinates, WorkbenchRadius);
|
||||
|
||||
if (!CanCraftRecipe(recipe, placedEntities))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("cp14-workbench-no-resource"), ent, args.User);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var requiredIngredient in recipe.Entities)
|
||||
{
|
||||
var requiredCount = requiredIngredient.Value;
|
||||
foreach (var placedEntity in placedEntities)
|
||||
{
|
||||
var placedProto = MetaData(placedEntity).EntityPrototype?.ID;
|
||||
if (placedProto != null && placedProto == requiredIngredient.Key && requiredCount > 0)
|
||||
{
|
||||
requiredCount--;
|
||||
QueueDel(placedEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var requiredStack in recipe.Stacks)
|
||||
{
|
||||
var requiredCount = requiredStack.Value;
|
||||
foreach (var placedEntity in placedEntities)
|
||||
{
|
||||
if (!_stackQuery.TryGetComponent(placedEntity, out var stack))
|
||||
continue;
|
||||
|
||||
if (stack.StackTypeId != requiredStack.Key)
|
||||
continue;
|
||||
|
||||
var count = (int)MathF.Min(requiredCount, stack.Count);
|
||||
_stack.SetCount(placedEntity, stack.Count - count, stack);
|
||||
|
||||
requiredCount -= count;
|
||||
}
|
||||
}
|
||||
|
||||
Spawn(_proto.Index(args.Recipe).Result, Transform(ent).Coordinates);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void StartCraft(Entity<CP14WorkbenchComponent> workbench, EntityUid user, CP14WorkbenchRecipePrototype recipe)
|
||||
{
|
||||
var craftDoAfter = new CP14CraftDoAfterEvent
|
||||
{
|
||||
Recipe = recipe.ID,
|
||||
};
|
||||
|
||||
var doAfterArgs = new DoAfterArgs(EntityManager,
|
||||
user,
|
||||
recipe.CraftTime * workbench.Comp.CraftSpeed,
|
||||
craftDoAfter,
|
||||
workbench,
|
||||
workbench)
|
||||
{
|
||||
BreakOnMove = true,
|
||||
BreakOnDamage = true,
|
||||
NeedHand = true,
|
||||
};
|
||||
|
||||
_doAfter.TryStartDoAfter(doAfterArgs);
|
||||
_audio.PlayPvs(recipe.OverrideCraftSound ?? workbench.Comp.CraftSound, workbench);
|
||||
}
|
||||
|
||||
private List<CP14WorkbenchRecipePrototype> GetPossibleCrafts(Entity<CP14WorkbenchComponent> workbench, HashSet<EntityUid> ingrediEnts)
|
||||
{
|
||||
List<CP14WorkbenchRecipePrototype> result = new();
|
||||
|
||||
if (ingrediEnts.Count == 0)
|
||||
return result;
|
||||
|
||||
foreach (var recipeProto in workbench.Comp.Recipes)
|
||||
{
|
||||
var recipe = _proto.Index(recipeProto);
|
||||
|
||||
if (CanCraftRecipe(recipe, ingrediEnts))
|
||||
{
|
||||
result.Add(recipe);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private bool CanCraftRecipe(CP14WorkbenchRecipePrototype recipe, HashSet<EntityUid> entities)
|
||||
{
|
||||
var indexedIngredients = IndexIngredients(entities);
|
||||
foreach (var requiredIngredient in recipe.Entities)
|
||||
{
|
||||
if (!indexedIngredients.TryGetValue(requiredIngredient.Key, out var availableQuantity) ||
|
||||
availableQuantity < requiredIngredient.Value)
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var (key, value) in recipe.Stacks)
|
||||
{
|
||||
var count = 0;
|
||||
foreach (var ent in entities)
|
||||
{
|
||||
if (_stackQuery.TryGetComponent(ent, out var stack))
|
||||
{
|
||||
if (stack.StackTypeId != key)
|
||||
continue;
|
||||
|
||||
count += stack.Count;
|
||||
}
|
||||
}
|
||||
|
||||
if (count < value)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private string GetCraftRecipeMessage(string desc, CP14WorkbenchRecipePrototype recipe)
|
||||
{
|
||||
var result = desc + "\n \n" + Loc.GetString("cp14-workbench-recipe-list")+ "\n";
|
||||
|
||||
foreach (var pair in recipe.Entities)
|
||||
{
|
||||
var proto = _proto.Index(pair.Key);
|
||||
result += $"{proto.Name} x{pair.Value}\n";
|
||||
}
|
||||
|
||||
foreach (var pair in recipe.Stacks)
|
||||
{
|
||||
var proto = _proto.Index(pair.Key);
|
||||
result += $"{proto.Name} x{pair.Value}\n";
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private Dictionary<EntProtoId, int> IndexIngredients(HashSet<EntityUid> ingredients)
|
||||
{
|
||||
var indexedIngredients = new Dictionary<EntProtoId, int>();
|
||||
|
||||
foreach (var ingredient in ingredients)
|
||||
{
|
||||
var protoId = _metaQuery.GetComponent(ingredient).EntityPrototype?.ID;
|
||||
if (protoId == null)
|
||||
continue;
|
||||
|
||||
if (indexedIngredients.ContainsKey(protoId))
|
||||
indexedIngredients[protoId]++;
|
||||
else
|
||||
indexedIngredients[protoId] = 1;
|
||||
}
|
||||
return indexedIngredients;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user