Magic Items (#370)
* attuning to items start * verbs attuning, forgot oldest attuning * Update CP14SharedMagicAttuningSystem.cs * some fixes * add deattuning * fix popups on owner * file restructurization * MORE FOLDER RENAMING GODD * magic via holding yea! * fix deattuning * vfx bugfixs * wearing magic items * Cure wounds spell * refactor spells * more redo * finish refactor
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@@ -10,7 +10,6 @@ public partial class CP14MagicEnergySystem
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{
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SubscribeLocalEvent<CP14MagicEnergyDrawComponent, MapInitEvent>(OnDrawMapInit);
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SubscribeLocalEvent<CP14RandomAuraNodeComponent, MapInitEvent>(OnRandomRangeMapInit);
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}
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private void OnRandomRangeMapInit(Entity<CP14RandomAuraNodeComponent> random, ref MapInitEvent args)
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