Magic Items (#370)

* attuning to items start

* verbs attuning, forgot oldest attuning

* Update CP14SharedMagicAttuningSystem.cs

* some fixes

* add deattuning

* fix popups on owner

* file restructurization

* MORE FOLDER RENAMING GODD

* magic via holding yea!

* fix deattuning

* vfx bugfixs

* wearing magic items

* Cure wounds spell

* refactor spells

* more redo

* finish refactor
This commit is contained in:
Ed
2024-08-01 11:52:27 +03:00
committed by GitHub
parent 19365c0314
commit 56da23925f
40 changed files with 787 additions and 396 deletions

View File

@@ -0,0 +1,16 @@
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicSpell.Components;
/// <summary>
/// Creates a temporary entity that exists while the spell is cast, and disappears at the end. For visual special effects.
/// </summary>
[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
public sealed partial class CP14MagicEffectCastingVisualComponent : Component
{
[DataField]
public EntityUid? SpawnedEntity;
[DataField(required: true)]
public EntProtoId Proto = default!;
}