Magic Items (#370)
* attuning to items start * verbs attuning, forgot oldest attuning * Update CP14SharedMagicAttuningSystem.cs * some fixes * add deattuning * fix popups on owner * file restructurization * MORE FOLDER RENAMING GODD * magic via holding yea! * fix deattuning * vfx bugfixs * wearing magic items * Cure wounds spell * refactor spells * more redo * finish refactor
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.MagicSpell.Components;
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/// <summary>
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/// Creates a temporary entity that exists while the spell is cast, and disappears at the end. For visual special effects.
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
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public sealed partial class CP14MagicEffectCastingVisualComponent : Component
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{
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[DataField]
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public EntityUid? SpawnedEntity;
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[DataField(required: true)]
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public EntProtoId Proto = default!;
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}
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