Magic Items (#370)

* attuning to items start

* verbs attuning, forgot oldest attuning

* Update CP14SharedMagicAttuningSystem.cs

* some fixes

* add deattuning

* fix popups on owner

* file restructurization

* MORE FOLDER RENAMING GODD

* magic via holding yea!

* fix deattuning

* vfx bugfixs

* wearing magic items

* Cure wounds spell

* refactor spells

* more redo

* finish refactor
This commit is contained in:
Ed
2024-08-01 11:52:27 +03:00
committed by GitHub
parent 19365c0314
commit 56da23925f
40 changed files with 787 additions and 396 deletions

View File

@@ -0,0 +1,22 @@
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicSpellStorage;
/// <summary>
/// A component that allows you to store spells in items
/// </summary>
[RegisterComponent, Access(typeof(CP14SpellStorageSystem))]
public sealed partial class CP14SpellStorageComponent : Component
{
/// <summary>
/// list of spell prototypes used for initialization.
/// </summary>
[DataField]
public List<EntProtoId> Spells = new();
/// <summary>
/// created after the initialization of spell entities.
/// </summary>
[DataField]
public List<EntityUid> SpellEntities = new();
}