Roofs (#657)
* simple roo system * tweaks * roof sprite update * transparent roof * wooden roof sprite * remove weather: false from all tiles * stone roof + roofs crafting * final shtrix, maps update * fuck * fix checks * reagent auto vaporize tweaks * Update base.yml
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@@ -25,7 +25,7 @@ public sealed partial class PuddleSystem
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var tileRef = _maps.GetTileRef(xform.GridUid.Value, mapGrid, xform.Coordinates);
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var tileDef = (ContentTileDefinition) _tileDefManager[tileRef.Tile.TypeId];
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entity.Comp.CP14ForceEvaporation = tileDef.Weather;
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entity.Comp.CP14ForceEvaporation = tileDef.SuckReagents;
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}
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//CP14 End force evaporation under sky
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}
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