* simple roo system

* tweaks

* roof sprite update

* transparent roof

* wooden roof sprite

* remove weather: false from all tiles

* stone roof + roofs crafting

* final shtrix, maps update

* fuck

* fix checks

* reagent auto vaporize tweaks

* Update base.yml
This commit is contained in:
Ed
2024-12-11 14:44:16 +03:00
committed by GitHub
parent e4b60b31c0
commit 576bbe91d0
55 changed files with 20995 additions and 180 deletions

View File

@@ -35,7 +35,7 @@ public sealed partial class CableSystem
var snapPos = grid.TileIndicesFor(args.ClickLocation);
var tileDef = (ContentTileDefinition) _tileManager[_map.GetTileRef(gridUid, grid,snapPos).Tile.TypeId];
if ((!tileDef.IsSubFloor || !tileDef.Sturdy) && placer.Comp.CP14OnlySubfloor) //CP14 if only subfloor
if (!tileDef.IsSubFloor || !tileDef.Sturdy)
return;
foreach (var anchored in grid.GetAnchoredEntities(snapPos))