Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -11,6 +11,7 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
@@ -35,13 +36,10 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
var query = AllEntityQuery<JukeboxComponent, UserInterfaceComponent>();
while (query.MoveNext(out _, out var ui))
while (query.MoveNext(out var uid, out _, out var ui))
{
if (!ui.OpenInterfaces.TryGetValue(JukeboxUiKey.Key, out var baseBui) ||
baseBui is not JukeboxBoundUserInterface bui)
{
if (!_uiSystem.TryGetOpenUi<JukeboxBoundUserInterface>((uid, ui), JukeboxUiKey.Key, out var bui))
continue;
}
bui.PopulateMusic();
}
@@ -49,15 +47,9 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
private void OnJukeboxAfterState(Entity<JukeboxComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!TryComp(ent, out UserInterfaceComponent? ui))
if (!_uiSystem.TryGetOpenUi<JukeboxBoundUserInterface>(ent.Owner, JukeboxUiKey.Key, out var bui))
return;
if (!ui.OpenInterfaces.TryGetValue(JukeboxUiKey.Key, out var baseBui) ||
baseBui is not JukeboxBoundUserInterface bui)
{
return;
}
bui.Reload();
}