Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -31,7 +31,8 @@ public sealed partial class AnomalySystem
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{
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if (component.ScannedAnomaly != args.Anomaly)
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continue;
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_ui.TryCloseAll(uid, AnomalyScannerUiKey.Key);
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_ui.CloseUi(uid, AnomalyScannerUiKey.Key);
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}
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}
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@@ -108,7 +109,7 @@ public sealed partial class AnomalySystem
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Popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
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UpdateScannerWithNewAnomaly(uid, args.Args.Target.Value, component);
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if (TryComp<ActorComponent>(args.Args.User, out var actor)) _ui.TryOpen(uid, AnomalyScannerUiKey.Key, actor.PlayerSession);
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_ui.OpenUi(uid, AnomalyScannerUiKey.Key, args.User);
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args.Handled = true;
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}
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@@ -123,7 +124,7 @@ public sealed partial class AnomalySystem
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nextPulse = anomalyComponent.NextPulseTime;
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var state = new AnomalyScannerUserInterfaceState(GetScannerMessage(component), nextPulse);
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_ui.TrySetUiState(uid, AnomalyScannerUiKey.Key, state);
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_ui.SetUiState(uid, AnomalyScannerUiKey.Key, state);
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}
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public void UpdateScannerWithNewAnomaly(EntityUid scanner, EntityUid anomaly, AnomalyScannerComponent? scannerComp = null, AnomalyComponent? anomalyComp = null)
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