Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -103,12 +103,12 @@ public sealed class CartridgeLoaderSystem : SharedCartridgeLoaderSystem
if (!Resolve(loaderUid, ref loader))
return;
if (!_userInterfaceSystem.TryGetUi(loaderUid, loader.UiKey, out var ui))
if (!_userInterfaceSystem.HasUi(loaderUid, loader.UiKey))
return;
var programs = GetAvailablePrograms(loaderUid, loader);
var state = new CartridgeLoaderUiState(programs, GetNetEntity(loader.ActiveProgram));
_userInterfaceSystem.SetUiState(ui, state, session);
_userInterfaceSystem.SetUiState(loaderUid, loader.UiKey, state);
}
/// <summary>
@@ -127,8 +127,8 @@ public sealed class CartridgeLoaderSystem : SharedCartridgeLoaderSystem
if (!Resolve(loaderUid, ref loader))
return;
if (_userInterfaceSystem.TryGetUi(loaderUid, loader.UiKey, out var ui))
_userInterfaceSystem.SetUiState(ui, state, session);
if (_userInterfaceSystem.HasUi(loaderUid, loader.UiKey))
_userInterfaceSystem.SetUiState(loaderUid, loader.UiKey, state);
}
/// <summary>