Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -199,10 +199,9 @@ public sealed partial class StoreSystem : EntitySystem
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if (component.Balance == new Dictionary<string, FixedPoint2>() && preset.InitialBalance != null) //if we don't have a value stored, use the preset
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TryAddCurrency(preset.InitialBalance, uid, component);
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var ui = _ui.GetUiOrNull(uid, StoreUiKey.Key);
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if (ui != null)
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if (_ui.HasUi(uid, StoreUiKey.Key))
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{
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_ui.SetUiState(ui, new StoreInitializeState(preset.StoreName));
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_ui.SetUiState(uid, StoreUiKey.Key, new StoreInitializeState(preset.StoreName));
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}
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}
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}
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