Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -90,7 +90,7 @@ public sealed class SurveillanceCameraMonitorSystem : EntitySystem
private void OnSubnetRequest(EntityUid uid, SurveillanceCameraMonitorComponent component,
SurveillanceCameraMonitorSubnetRequestMessage args)
{
if (args.Session.AttachedEntity != null)
if (args.Actor != null)
{
SetActiveSubnet(uid, args.Subnet, component);
}
@@ -208,13 +208,9 @@ public sealed class SurveillanceCameraMonitorSystem : EntitySystem
private void OnBoundUiClose(EntityUid uid, SurveillanceCameraMonitorComponent component, BoundUIClosedEvent args)
{
if (args.Session.AttachedEntity == null)
{
return;
}
RemoveViewer(uid, args.Session.AttachedEntity.Value, component);
RemoveViewer(uid, args.Actor, component);
}
#endregion
private void SendHeartbeat(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
@@ -487,6 +483,6 @@ public sealed class SurveillanceCameraMonitorSystem : EntitySystem
}
var state = new SurveillanceCameraMonitorUiState(GetNetEntity(monitor.ActiveCamera), monitor.KnownSubnets.Keys.ToHashSet(), monitor.ActiveCameraAddress, monitor.ActiveSubnet, monitor.KnownCameras);
_userInterface.TrySetUiState(uid, SurveillanceCameraMonitorUiKey.Key, state);
_userInterface.SetUiState(uid, SurveillanceCameraMonitorUiKey.Key, state);
}
}