Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -115,7 +115,7 @@ namespace Content.Server.VendingMachines
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{
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var state = new VendingMachineInterfaceState(GetAllInventory(uid, component));
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_userInterfaceSystem.TrySetUiState(uid, VendingMachineUiKey.Key, state);
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_userInterfaceSystem.SetUiState(uid, VendingMachineUiKey.Key, state);
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}
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private void OnInventoryEjectMessage(EntityUid uid, VendingMachineComponent component, VendingMachineEjectMessage args)
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@@ -123,7 +123,7 @@ namespace Content.Server.VendingMachines
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if (!this.IsPowered(uid, EntityManager))
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return;
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if (args.Session.AttachedEntity is not { Valid: true } entity || Deleted(entity))
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if (args.Actor is not { Valid: true } entity || Deleted(entity))
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return;
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AuthorizedVend(uid, entity, args.Type, args.ID, component);
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