Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -115,7 +115,7 @@ namespace Content.Server.VendingMachines
{
var state = new VendingMachineInterfaceState(GetAllInventory(uid, component));
_userInterfaceSystem.TrySetUiState(uid, VendingMachineUiKey.Key, state);
_userInterfaceSystem.SetUiState(uid, VendingMachineUiKey.Key, state);
}
private void OnInventoryEjectMessage(EntityUid uid, VendingMachineComponent component, VendingMachineEjectMessage args)
@@ -123,7 +123,7 @@ namespace Content.Server.VendingMachines
if (!this.IsPowered(uid, EntityManager))
return;
if (args.Session.AttachedEntity is not { Valid: true } entity || Deleted(entity))
if (args.Actor is not { Valid: true } entity || Deleted(entity))
return;
AuthorizedVend(uid, entity, args.Type, args.ID, component);