Some shit (#380)

* telegraphy effects

* shadow step spell backend

* add component spell

* predict sharpening

* Update ring.yml

* locale sync

* Update entities.ftl

* icon shadow step
This commit is contained in:
Ed
2024-08-02 13:51:54 +03:00
committed by GitHub
parent 31c9485e3b
commit 599c599a4e
22 changed files with 410 additions and 171 deletions

View File

@@ -1,8 +1,7 @@
using Content.Server._CP14.MeleeWeapon;
using Content.Server._CP14.MeleeWeapon.Components;
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared._CP14.MeleeWeapon.Components;
using Content.Shared.Camera;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
@@ -43,7 +42,7 @@ namespace Content.Server.Damage.Systems
damage *= sharp.Sharpness;
var dmg = _damageable.TryChangeDamage(args.Target, damage, component.IgnoreResistances, origin: args.Component.Thrower);
//CrystallPunk Melee pgrade end
//CrystallPunk Melee upgrade end
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))