Some shit (#380)
* telegraphy effects * shadow step spell backend * add component spell * predict sharpening * Update ring.yml * locale sync * Update entities.ftl * icon shadow step
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@@ -1,8 +1,7 @@
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using Content.Server._CP14.MeleeWeapon;
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using Content.Server._CP14.MeleeWeapon.Components;
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using Content.Server.Administration.Logs;
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using Content.Server.Damage.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared._CP14.MeleeWeapon.Components;
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using Content.Shared.Camera;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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@@ -43,7 +42,7 @@ namespace Content.Server.Damage.Systems
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damage *= sharp.Sharpness;
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var dmg = _damageable.TryChangeDamage(args.Target, damage, component.IgnoreResistances, origin: args.Component.Thrower);
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//CrystallPunk Melee pgrade end
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//CrystallPunk Melee upgrade end
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// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
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if (dmg != null && HasComp<MobStateComponent>(args.Target))
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