diff --git a/Content.Server/GameObjects/Components/Projectiles/ThrownItemComponent.cs b/Content.Server/GameObjects/Components/Projectiles/ThrownItemComponent.cs index 089a422711..9082154b55 100644 --- a/Content.Server/GameObjects/Components/Projectiles/ThrownItemComponent.cs +++ b/Content.Server/GameObjects/Components/Projectiles/ThrownItemComponent.cs @@ -45,10 +45,6 @@ namespace Content.Server.GameObjects.Components.Projectiles // Raise an event. EntitySystem.Get().ThrowCollideInteraction(User, Owner, entity, Owner.Transform.Coordinates); } - if (entity.TryGetComponent(out IDamageableComponent damage)) - { - damage.ChangeDamage(DamageType.Blunt, 10, false, Owner); - } // Stop colliding with mobs, this mimics not having enough velocity to do damage // after impacting the first object.