Combat boots, but cool. (#11652)
This commit is contained in:
@@ -256,7 +256,6 @@
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- type: StorageFill
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contents:
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- id: BoxSurvivalSyndicate
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- id: SurvivalKnife
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- id: WeaponPistolViper
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- id: PinpointerNuclear
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@@ -276,7 +275,7 @@
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- id: Retractor
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- id: ScalpelAdvanced
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- id: BoxSurvivalSyndicate
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- id: SurvivalKnife
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- id: CombatKnife
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- id: WeaponPistolViper
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- id: PinpointerNuclear
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- id: HandheldHealthAnalyzer
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8
Resources/Prototypes/Catalog/Fills/Items/misc.yml
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8
Resources/Prototypes/Catalog/Fills/Items/misc.yml
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@@ -0,0 +1,8 @@
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- type: entity
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id: ClothingShoesBootsCombatFilled
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parent: ClothingShoesBootsCombat
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: CombatKnife
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@@ -16,3 +16,4 @@
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ClothingHeadsetSecurity: 3
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ClothingOuterWinterSec: 2
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ClothingEyesBlindfold: 1
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ClothingShoesBootsCombat: 1
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@@ -19,3 +19,19 @@
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spawned:
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- id: MaterialCloth1
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amount: 1
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- type: entity
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abstract: true
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parent: ClothingShoesBase
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id: ClothingShoesStorageBase
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components:
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- type: Storage
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capacity: 10
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- type: ContainerContainer
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containers:
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storagebase: !type:Container
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ents: []
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- type: UserInterface
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interfaces:
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- key: enum.StorageUiKey.Key
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type: StorageBoundUserInterface
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@@ -43,15 +43,19 @@
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sprite: Clothing/Shoes/Boots/performer.rsi
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- type: entity
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parent: ClothingShoesBaseButcherable
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parent: ClothingShoesStorageBase
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id: ClothingShoesBootsCombat
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name: combat boots
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description: Robust combat boots for combat scenarios or combat situations. All combat, all the time.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/Boots/jackboots.rsi
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sprite: Clothing/Shoes/Boots/combatboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/Boots/jackboots.rsi
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sprite: Clothing/Shoes/Boots/combatboots.rsi
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- type: Storage
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whitelist:
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tags:
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- Knife
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- type: entity
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parent: ClothingShoesBaseButcherable
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@@ -73,7 +73,7 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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back: ClothingBackpackDuffelSyndicateOperative
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shoes: ClothingShoesBootsCombat
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shoes: ClothingShoesBootsCombatFilled
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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@@ -87,7 +87,7 @@
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back: ClothingBackpackDuffelSyndicateOperative
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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shoes: ClothingShoesBootsCombat
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shoes: ClothingShoesBootsCombatFilled
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pocket1: BaseUplinkRadio40TC
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id: AgentIDCard
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innerclothingskirt: ClothingUniformJumpsuitOperative
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@@ -106,7 +106,7 @@
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitSyndie
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shoes: ClothingShoesBootsCombat
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shoes: ClothingShoesBootsCombatFilled
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id: AgentIDCard
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pocket1: ExtendedEmergencyOxygenTankFilled
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pocket2: BaseUplinkRadio40TC
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@@ -126,7 +126,7 @@
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitSyndieCommander
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shoes: ClothingShoesBootsCombat
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shoes: ClothingShoesBootsCombatFilled
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id: SyndiPDA
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pocket1: ExtendedEmergencyOxygenTankFilled
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pocket2: BaseUplinkRadio40TC
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@@ -32,7 +32,7 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitHoS
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back: ClothingBackpackSecurityFilled
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shoes: ClothingShoesBootsJack
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shoes: ClothingShoesBootsCombatFilled
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outerClothing: ClothingOuterCoatHoSTrench
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eyes: ClothingEyesGlassesSecurity
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head: ClothingHeadHatBeretHoS
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@@ -24,7 +24,7 @@
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head: ClothingHeadHatWarden
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jumpsuit: ClothingUniformJumpsuitWarden
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back: ClothingBackpackSecurityFilled
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shoes: ClothingShoesBootsJack
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shoes: ClothingShoesBootsCombatFilled
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eyes: ClothingEyesGlassesSecurity
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outerClothing: ClothingOuterCoatWarden
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id: WardenPDA
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