Merge branch 'master' into powerhud
This commit is contained in:
@@ -15,8 +15,6 @@
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- type: ToggleClothing
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action: ActionToggleMagboots
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mustEquip: false
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- type: ToggleVerb
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text: toggle-magboots-verb-get-data-text
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- type: ComponentToggler
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components:
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- type: NoSlip
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@@ -252,7 +252,7 @@
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- type: entity
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id: AntimovCircuitBoard
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parent: BaseElectronics
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parent: [BaseElectronics, BaseSyndicateContraband]
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name: law board (Antimov)
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description: An electronics board containing the Antimov lawset.
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components:
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@@ -463,7 +463,7 @@
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- type: entity
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parent: BaseTreeConifer
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id: FloraTreeChristmas02
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suffix: PresentsGiver
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suffix: Safe Presents
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name: christmas tree
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components:
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- type: Sprite
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@@ -481,16 +481,33 @@
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spawnEntries:
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- id: PresentRandom
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orGroup: present
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- id: PresentRandomCash
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prob: 0.20
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- id: PresentRandomCash # buy your own.
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prob: 0.1
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orGroup: present
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- id: PresentRandomAsh
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- id: PresentRandomCoal # naughty
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prob: 0.05
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orGroup: present
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receivedPopup: christmas-tree-got-gift
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deniedPopup: christmas-tree-no-gift
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requiredHoliday: FestiveSeason
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- type: entity
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parent: FloraTreeChristmas02
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id: FloraTreeChristmas03
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suffix: Insane Presents
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name: christmas tree
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components:
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- type: LimitedItemGiver
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spawnEntries:
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- id: PresentRandom
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orGroup: present
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- id: PresentRandomUnsafe
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prob: 0.5
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orGroup: present
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- id: PresentRandomInsane
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prob: 0.2
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orGroup: present
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- type: entity
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parent: BaseTreeConifer
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id: FloraTreeStumpConifer
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@@ -374,14 +374,23 @@
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path: /Audio/Effects/unwrap.ogg
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- type: entity
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id: PresentRandomAsh
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id: PresentRandomCoal
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parent: [PresentBase, BaseItem]
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suffix: Filled Ash
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suffix: Filled Coal
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components:
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- type: SpawnItemsOnUse
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items:
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- id: PresentTrash
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- id: Ash # No coal yet!
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- id: Coal1
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orGroup: GiftPool
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- id: Coal5
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prob: .4
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orGroup: GiftPool
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- id: Coal10
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prob: .2
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orGroup: GiftPool
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- id: Coal15
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prob: .1
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orGroup: GiftPool
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sound:
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path: /Audio/Effects/unwrap.ogg
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@@ -215,4 +215,22 @@
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layers:
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- state: fax-machine
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- type: Flatpack
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entity: FaxMachineBase
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entity: FaxMachineBase
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- type: entity
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parent: BaseFlatpack
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id: CrewMonitoringServerFlatpack
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name: crew monitoring server flatpack
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description: A flatpack used for constructing a crew monitoring server.
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components:
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- type: Flatpack
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entity: CrewMonitoringServer
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- type: entity
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parent: BaseFlatpack
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id: CrewMonitoringComputerFlatpack
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name: crew monitoring computer flatpack
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description: A flatpack used for constructing a crew monitoring console.
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components:
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- type: Flatpack
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entity: ComputerCrewMonitoring
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@@ -195,7 +195,7 @@
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id: HypoDartBox
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name: hypodart box
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suffix: HypoDart
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description: A small box containing an hypodart. Packaging disintegrates when opened, leaving no evidence behind.
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description: A small box containing a hypodart. Packaging disintegrates when opened, leaving no evidence behind.
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components:
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- type: Sprite
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sprite: Objects/Fun/Darts/dartbox.rsi
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@@ -333,6 +333,30 @@
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- type: Stack
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count: 1
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- type: entity
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parent: Coal
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id: Coal5
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suffix: Five
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components:
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- type: Stack
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count: 5
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- type: entity
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parent: Coal
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id: Coal10
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suffix: Ten
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components:
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- type: Stack
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count: 10
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- type: entity
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parent: Coal
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id: Coal15
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suffix: Fifteen
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components:
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- type: Stack
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count: 15
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- type: entity
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parent: OreBase
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id: SaltOre
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@@ -47,8 +47,8 @@
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params:
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variation: 0.125
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volume: -4
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- type: ToggleVerb
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text: fire-extinguisher-component-verb-text
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verbToggleOn: fire-extinguisher-component-verb-remove
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verbToggleOff: fire-extinguisher-component-verb-engage
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- type: SpraySafety
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- type: MeleeWeapon
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wideAnimationRotation: 180
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@@ -448,7 +448,7 @@
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name: hyperzine microinjector
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parent: [ChemicalMedipen, BaseSyndicateContraband]
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id: StimpackMini
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description: A microinjector of hyperzine that give you about fifteen seconds of the chemical's effects.
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description: A microinjector of hyperzine that give you about 15 seconds of the chemical's effects.
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components:
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- type: Sprite
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sprite: Objects/Specific/Medical/medipen.rsi
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@@ -568,7 +568,7 @@
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- type: entity
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id: BorgModuleOperative
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parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule ]
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parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule, BaseSyndicateContraband ]
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name: operative cyborg module
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description: A module that comes with a crowbar, an Emag and a syndicate pinpointer.
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components:
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@@ -586,7 +586,7 @@
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- type: entity
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id: BorgModuleEsword
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parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule ]
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parent: [ BaseBorgModuleSyndicate, BaseProviderBorgModule, BaseSyndicateContraband ]
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name: energy sword cyborg module
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description: A module that comes with a double energy sword.
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components:
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@@ -603,7 +603,7 @@
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- type: entity
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id: BorgModuleL6C
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parent: [ BaseBorgModuleSyndicateAssault, BaseProviderBorgModule ]
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parent: [ BaseBorgModuleSyndicateAssault, BaseProviderBorgModule, BaseSyndicateContraband ]
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name: L6C ROW cyborg module
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description: A module that comes with a L6C.
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components:
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@@ -82,7 +82,7 @@
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- type: Appearance
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- type: entity
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name: C-20r sub machine gun
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name: C-20r submachine gun
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parent: [BaseWeaponSubMachineGun, BaseSyndicateContraband]
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id: WeaponSubMachineGunC20r
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description: A firearm that is often used by the infamous nuclear operatives. Uses .35 auto ammo.
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@@ -73,7 +73,7 @@
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vgroid: !type:DungeonSpawnGroup
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minimumDistance: 300
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maximumDistance: 350
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nameDataset: names_borer
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nameDataset: NamesBorer
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stationGrid: false
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addComponents:
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- type: Gravity
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@@ -20,6 +20,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -16,6 +16,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -37,6 +37,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -32,6 +32,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -164,6 +165,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -224,6 +226,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -279,6 +282,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -339,6 +343,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -394,6 +399,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -0,0 +1,84 @@
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- type: entity
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parent: [AirSensorBase, GasPipeBase]
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id: GasPipeSensor
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name: gas pipe sensor
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description: Reports on the status of the gas in the attached pipe network.
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placement:
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mode: SnapgridCenter
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components:
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- type: Sprite
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sprite: Structures/Piping/Atmospherics/gas_pipe_sensor.rsi
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drawdepth: BelowFloor
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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map: [ "enum.PipeVisualLayers.Pipe" ]
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state: pipeStraight
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- map: ["base"]
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state: base
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- map: [ "enum.PowerDeviceVisualLayers.Powered" ]
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state: lights
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shader: unshaded
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.PowerDeviceVisuals.Powered:
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enum.PowerDeviceVisualLayers.Powered:
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False: { state: blank }
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True: { state: lights }
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- type: AtmosMonitor
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monitorsPipeNet: true
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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- type: Construction
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graph: GasPipeSensor
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node: sensor
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- type: NodeContainer
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nodes:
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monitored:
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!type:PipeNode
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nodeGroupID: Pipe
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pipeDirection: Longitudinal
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- type: Tag
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tags:
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- AirSensor
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- Unstackable
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- type: entity
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parent: GasPipeSensor
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id: GasPipeSensorDistribution
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suffix: Distribution
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components:
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- type: Label
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currentLabel: gas-pipe-sensor-distribution-loop
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- type: entity
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parent: GasPipeSensor
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id: GasPipeSensorWaste
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suffix: Waste
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components:
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- type: Label
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currentLabel: gas-pipe-sensor-waste-loop
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- type: entity
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||||
parent: GasPipeSensor
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id: GasPipeSensorMixedAir
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||||
suffix: Mixed air
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||||
components:
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||||
- type: Label
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||||
currentLabel: gas-pipe-sensor-mixed-air
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||||
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||||
- type: entity
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||||
parent: GasPipeSensor
|
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id: GasPipeSensorTEGHot
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suffix: TEG hot
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||||
components:
|
||||
- type: Label
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||||
currentLabel: gas-pipe-sensor-teg-hot-loop
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||||
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||||
- type: entity
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||||
parent: GasPipeSensor
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||||
id: GasPipeSensorTEGCold
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||||
suffix: TEG cold
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||||
components:
|
||||
- type: Label
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||||
currentLabel: gas-pipe-sensor-teg-cold-loop
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||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: SingularityGenerator
|
||||
name: gravitational singularity generator
|
||||
description: An Odd Device which produces a Gravitational Singularity when set up.
|
||||
description: An Odd Device which produces a Gravitational Singularity when set up. Comes with a temporary shutdown containment failsafe.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
id: TeslaGenerator
|
||||
name: tesla generator
|
||||
parent: BaseStructureDynamic
|
||||
description: An Odd Device which produces a powerful Tesla ball when set up.
|
||||
description: An Odd Device which produces a powerful Tesla ball when set up. Comes with a temporary shutdown containment failsafe.
|
||||
components:
|
||||
- type: Sprite
|
||||
noRot: true
|
||||
sprite: Structures/Power/Generation/Tesla/generator.rsi
|
||||
state: icon
|
||||
state: icon
|
||||
- type: SingularityGenerator # TODO: rename the generator
|
||||
spawnId: TeslaEnergyBall
|
||||
- type: InteractionOutline
|
||||
|
||||
Reference in New Issue
Block a user