Merge pull request #1516 from crystallpunk-14/ed-08-07-2025-shader-sea
Status effect spells
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@@ -1,3 +1,5 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.StatusEffectNew.Components;
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using Robust.Shared.Player;
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@@ -7,6 +9,10 @@ public abstract partial class SharedStatusEffectsSystem
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{
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protected void InitializeRelay()
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{
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//CP14 Zone
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SubscribeLocalEvent<StatusEffectContainerComponent, DamageModifyEvent>(RelayStatusEffectEvent);
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//CP14 Zone end
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SubscribeLocalEvent<StatusEffectContainerComponent, LocalPlayerAttachedEvent>(RelayStatusEffectEvent);
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SubscribeLocalEvent<StatusEffectContainerComponent, LocalPlayerDetachedEvent>(RelayStatusEffectEvent);
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}
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