Clean up, increase build stability (#583)
* Update base.yml * bandit -> sociopath * some fixes * syringe * vaults * Update ContentAudioSystem.CP14AmbientLoop.cs
This commit is contained in:
@@ -54,9 +54,9 @@ public sealed partial class AdminVerbSystem
|
||||
var targetPlayer = targetActor.PlayerSession;
|
||||
|
||||
|
||||
Verb CP14Bandit = new()
|
||||
Verb CP14Sociopath = new()
|
||||
{
|
||||
Text = Loc.GetString("cp14-admin-verb-text-make-bandit"),
|
||||
Text = Loc.GetString("cp14-admin-verb-text-make-sociopath"),
|
||||
Category = VerbCategory.Antag,
|
||||
Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Hands/Gloves/Color/black.rsi"),
|
||||
"icon"), //TODO
|
||||
@@ -65,9 +65,9 @@ public sealed partial class AdminVerbSystem
|
||||
//_antag.ForceMakeAntag<CP14BanditRoleComponent>(targetPlayer, "CP14Bandit"); //TODO
|
||||
},
|
||||
Impact = LogImpact.High,
|
||||
Message = Loc.GetString("cp14-admin-verb-make-bandit"),
|
||||
Message = Loc.GetString("cp14-admin-verb-make-sociopath"),
|
||||
};
|
||||
args.Verbs.Add(CP14Bandit);
|
||||
args.Verbs.Add(CP14Sociopath);
|
||||
|
||||
/* CP14 disable default antags
|
||||
Verb traitor = new()
|
||||
|
||||
Reference in New Issue
Block a user