Clean up, increase build stability (#583)

* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
This commit is contained in:
Ed
2024-11-13 17:56:07 +03:00
committed by GitHub
parent df4900e148
commit 5bcc378bbe
39 changed files with 525 additions and 563 deletions

View File

@@ -54,9 +54,9 @@ public sealed partial class AdminVerbSystem
var targetPlayer = targetActor.PlayerSession;
Verb CP14Bandit = new()
Verb CP14Sociopath = new()
{
Text = Loc.GetString("cp14-admin-verb-text-make-bandit"),
Text = Loc.GetString("cp14-admin-verb-text-make-sociopath"),
Category = VerbCategory.Antag,
Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Hands/Gloves/Color/black.rsi"),
"icon"), //TODO
@@ -65,9 +65,9 @@ public sealed partial class AdminVerbSystem
//_antag.ForceMakeAntag<CP14BanditRoleComponent>(targetPlayer, "CP14Bandit"); //TODO
},
Impact = LogImpact.High,
Message = Loc.GetString("cp14-admin-verb-make-bandit"),
Message = Loc.GetString("cp14-admin-verb-make-sociopath"),
};
args.Verbs.Add(CP14Bandit);
args.Verbs.Add(CP14Sociopath);
/* CP14 disable default antags
Verb traitor = new()