Clean up, increase build stability (#583)

* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
This commit is contained in:
Ed
2024-11-13 17:56:07 +03:00
committed by GitHub
parent df4900e148
commit 5bcc378bbe
39 changed files with 525 additions and 563 deletions

View File

@@ -23,6 +23,7 @@ public sealed partial class CP14FireSpreadSystem : EntitySystem
[Dependency] private readonly ITileDefinitionManager _tiledef = default!;
private EntProtoId _fireProto = "CP14Fire";
public override void Initialize()
{
SubscribeLocalEvent<CP14FireSpreadComponent, OnFireChangedEvent>(OnCompInit);
@@ -103,7 +104,9 @@ public sealed partial class CP14FireSpreadSystem : EntitySystem
private void IgniteEntities(EntityUid uid, CP14FireSpreadComponent spread)
{
var targets = _lookup.GetEntitiesInRange<FlammableComponent>(_transform.GetMapCoordinates(uid), spread.Radius, LookupFlags.Uncontained);
var targets = _lookup.GetEntitiesInRange<FlammableComponent>(_transform.GetMapCoordinates(uid),
spread.Radius,
LookupFlags.Uncontained);
foreach (var target in targets)
{
if (!_random.Prob(spread.Prob))
@@ -143,7 +146,7 @@ public sealed partial class CP14FireSpreadSystem : EntitySystem
continue;
Spawn(_fireProto, _mapSystem.ToCenterCoordinates(tileref, grid));
_tile.ReplaceTile(tileref, (ContentTileDefinition) _tiledef[tile.BurnedTile]);
_tile.ReplaceTile(tileref, (ContentTileDefinition)_tiledef[tile.BurnedTile]);
}
}
}